40 lines
2.7 KiB
Markdown
40 lines
2.7 KiB
Markdown
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# Skinning Editor
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The __Skinning Editor__ is a module which is added to the [Sprite Editor](https://docs.unity3d.com/Manual/SpriteEditor.html) after installing the 2D Animation package. Use the editor's [tools ](SkinEdToolsShortcuts.md) to create the [bones](SkinEdToolsShortcuts.html#bone-tools) of your actor's skeleton, generate and edit its mesh [geometry](SkinEdToolsShortcuts.html#geometry-tools), and adjust the [weights](SkinEdToolsShortcuts.html#weight-tools) that bind the bones to the meshes as you [rig your actor](CharacterRig.md).
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![](images/2d-anim-skinning-editor.png)<br/>The Skinning Editor is found in the modules drop-down menu at the top left of the Sprite Editor.
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## Opening the Skinning Editor
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To begin working with an actor in the Skinning Editor:
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1. First select the actor Prefab created after [importing](PreparingArtwork.md) your artwork into the Project, and go to its Inspector window.
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<br/>
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2. Select the __Sprite Editor__ button in the Inspector window to open the actor in the Sprite Editor. ![](images/2d-anim-sprite-editor-button.png)
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<br/>
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3. In the Sprite Editor, select the Skinning Editor module from the upper left drop-down menu of the editor window.
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![](images/SelectSknEditor.png)
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![](images/2d-anim-full-skinning-editor.png)<br/>An actor in the Skinning Editor with the different panels of tools available.
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Refer to the [editor tools and shortcuts](SkinEdToolsShortcuts.md) documentation for more information about the different tools and functions available in the Skinning Editor.
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## How to select a Sprite in the editor
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Depending on the actor, there may be multiple Sprites in the Skinning Editor at once. Select specific Sprites in the Skinning Editor window in the following ways:
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1. Double-click a Sprite to select it in the editor window. An orange outline and wireframe appears on the selected Sprite. The color of the outline color can be changed in [Tool Preferences](ToolPref.md).<br/>![](images/2d-anim-skinninged-select-sprite.png)
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<br/>
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2. If the Sprite you want to select is behind other Sprites, hover the cursor over where the desired Sprite is, and double-click to cycle through all Sprites at the cursor location until you select the desired Sprite.<br/>![](images/2d-anim-skinninged-cycle-sprite.png)
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<br/>
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3. To deselect a selected Sprite, double-click on a blank area in the editor window.
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## How to select bone or Mesh vertices in the editor
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To select a bone or vertices when using the [Bone](SkinEdToolsShortcuts.html#bone-tools) and [Geometry tools](SkinEdToolsShortcuts.html#geometry-tools):
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1. Click a bone or mesh vertex to select it specifically.
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2. Draw a rectangle over multiple bones or vertices to make a multiple selection.
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3. Right-click to deselect any selected bone or mesh vertices.
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