From e1e3f1365da9292ebcca59f31a6bb1b8931489c0 Mon Sep 17 00:00:00 2001
From: Schaken <schaken@noreply.localhost>
Date: Mon, 20 Jan 2025 22:55:14 -0500
Subject: [PATCH] Update Home

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 Home.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

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 # Why GPU Cloth Physics? 
-<table> <tr> <td style="width: 70%;"> In traditional Unity setups, Cloth physics runs solely on the CPU, along with all other processes. This often leads to significant performance bottlenecks. So, what's the solution? Utilizing the power of the GPU! While this doesn't mean that calculations are entirely offloaded to the GPU, the process leverages both the CPU and GPU for optimal performance. The GPU Cloth Physics tool aims to maximize quality while optimizing performance. For detailed information, please visit the Inspector page, where every aspect of the tool is described. Below is the index map of this Wiki. </td> <td style="width: 30px;"width="300"> <img src="http://gpuclothphysics.wdfiles.com/local--resized-images/home:home/17f988d7-b7cc-453f-94f7-97d7f18dad3c.png/medium.jpg" alt="Image"> </td> </tr> </table>
+<table> <tr> <td style="width: 70%;"> In traditional Unity setups, Cloth physics runs solely on the CPU, along with all other processes. This often leads to significant performance bottlenecks. So, what's the solution? Utilizing the power of the GPU! While this doesn't mean that calculations are entirely offloaded to the GPU, the process leverages both the CPU and GPU for optimal performance. The GPU Cloth Physics tool aims to maximize quality while optimizing performance. For detailed information, please visit the Inspector page, where every aspect of the tool is described. Below is the index map of this Wiki. </td> <td style="width: 30px;"width="300"> <img src="https://imgur.com/NlhPyzY" alt="GPU Cloth Physics"> </td> </tr> </table>
 
 # What is so special about this??
 <table> <tr> <td width="200"> <img src="http://gpuclothphysics.wdfiles.com/local--files/home:home/MaskOptimize.png" alt="Image"> </td> <td> OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. </td> </tr> </table>