From 1a66d651e84e91554d7f3a782743339d0218f598 Mon Sep 17 00:00:00 2001 From: Schaken Date: Mon, 20 Jan 2025 22:56:08 -0500 Subject: [PATCH] Update Home --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index 97b790b..4ab1d24 100644 --- a/Home.md +++ b/Home.md @@ -1,5 +1,5 @@ # Why GPU Cloth Physics? -
In traditional Unity setups, Cloth physics runs solely on the CPU, along with all other processes. This often leads to significant performance bottlenecks. So, what's the solution? Utilizing the power of the GPU! While this doesn't mean that calculations are entirely offloaded to the GPU, the process leverages both the CPU and GPU for optimal performance. The GPU Cloth Physics tool aims to maximize quality while optimizing performance. For detailed information, please visit the Inspector page, where every aspect of the tool is described. Below is the index map of this Wiki. GPU Cloth Physics
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In traditional Unity setups, Cloth physics runs solely on the CPU, along with all other processes. This often leads to significant performance bottlenecks. So, what's the solution? Utilizing the power of the GPU! While this doesn't mean that calculations are entirely offloaded to the GPU, the process leverages both the CPU and GPU for optimal performance. The GPU Cloth Physics tool aims to maximize quality while optimizing performance. For detailed information, please visit the Inspector page, where every aspect of the tool is described. Below is the index map of this Wiki. GPU Cloth Physics
# What is so special about this??
Image OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed.