b486678290
Library -Artifacts
138 lines
5.4 KiB
C#
138 lines
5.4 KiB
C#
using UnityEditor;
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using System;
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using System.Collections.Generic;
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using Cinemachine.Utility;
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using System.Linq.Expressions;
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namespace Cinemachine.Editor
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{
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/// <summary>
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/// A convenience base class for making inspector editors.
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/// </summary>
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/// <typeparam name="T">The class we're editing</typeparam>
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public class BaseEditor<T> : UnityEditor.Editor where T : class
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{
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/// <summary>
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/// The target object, cast as the same class as the object being edited
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/// </summary>
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protected T Target { get { return target as T; } }
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/// <summary>
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/// Return the Serialized property for a field, and exclude it from being automatically
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/// displayed in the inspector. Call this when you need to provide a custom UX for a field.
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/// </summary>
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/// <typeparam name="TValue">Magic experssion code</typeparam>
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/// <param name="expr">Call format is FindAndExcludeProperty(x => x.myField)</param>
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/// <returns>The serialized property for the field</returns>
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protected SerializedProperty FindAndExcludeProperty<TValue>(Expression<Func<T, TValue>> expr)
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{
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SerializedProperty p = FindProperty(expr);
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ExcludeProperty(p.name);
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return p;
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}
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/// <summary>
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/// Return the Serialized property for a field.
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/// </summary>
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/// <typeparam name="TValue">Magic experssion code</typeparam>
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/// <param name="expr">Call format is FindProperty(x => x.myField)</param>
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/// <returns>The serialized property for the field</returns>
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protected SerializedProperty FindProperty<TValue>(Expression<Func<T, TValue>> expr)
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{
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return serializedObject.FindProperty(FieldPath(expr));
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}
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/// <summary>
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/// Magic code to get the string name of a field. Will not build if the field name changes.
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/// </summary>
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/// <typeparam name="TValue">Magic experssion code</typeparam>
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/// <param name="expr">Call format is FieldPath(x => x.myField)</param>
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/// <returns>The string name of the field</returns>
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protected string FieldPath<TValue>(Expression<Func<T, TValue>> expr)
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{
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return ReflectionHelpers.GetFieldPath(expr);
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}
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/// <summary>Obsolete, do not use. Use the overload, which is more performant</summary>
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/// <returns>List of property names to exclude</returns>
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protected virtual List<string> GetExcludedPropertiesInInspector() { return mExcluded; }
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/// <summary>Get the property names to exclude in the inspector.</summary>
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/// <param name="excluded">Add the names to this list</param>
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protected virtual void GetExcludedPropertiesInInspector(List<string> excluded)
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{
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excluded.Add("m_Script");
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}
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/// <summary>
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/// Exclude a property from automatic inclusion in the inspector
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/// when DrawRemainingPropertiesInInspector() is called
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/// </summary>
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/// <param name="propertyName">The property to exclude</param>
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protected void ExcludeProperty(string propertyName)
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{
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mExcluded.Add(propertyName);
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}
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/// <summary>Check whenther a property is in the excluded list</summary>
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/// <param name="propertyName">The property to check</param>
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/// <returns>True if property is excluded from automatic inclusion in the inspector
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/// when DrawRemainingPropertiesInInspector() is called</returns>
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protected bool IsPropertyExcluded(string propertyName)
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{
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return mExcluded.Contains(propertyName);
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}
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/// <summary>
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/// Draw the inspector
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/// </summary>
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public override void OnInspectorGUI()
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{
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BeginInspector();
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DrawRemainingPropertiesInInspector();
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}
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List<string> mExcluded = new List<string>();
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/// <summary>
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/// Clients should call this at the start of OnInspectorGUI.
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/// Updates the serialized object and Sets up for excluded properties.
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/// </summary>
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protected virtual void BeginInspector()
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{
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serializedObject.Update();
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mExcluded.Clear();
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GetExcludedPropertiesInInspector(mExcluded);
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}
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/// <summary>
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/// Draw a property in the inspector, if it is not excluded.
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/// Property is marked as drawn, so will not be drawn again
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/// by DrawRemainingPropertiesInInspector()
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/// </summary>
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/// <param name="p">The property to draw</param>
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protected virtual void DrawPropertyInInspector(SerializedProperty p)
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{
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if (!IsPropertyExcluded(p.name))
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{
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(p);
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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ExcludeProperty(p.name);
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}
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}
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/// <summary>
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/// Draw all remaining unexcluded undrawn properties in the inspector.
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/// </summary>
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protected void DrawRemainingPropertiesInInspector()
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{
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EditorGUI.BeginChangeCheck();
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DrawPropertiesExcluding(serializedObject, mExcluded.ToArray());
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if (EditorGUI.EndChangeCheck())
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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