b486678290
Library -Artifacts
200 lines
6.2 KiB
C#
200 lines
6.2 KiB
C#
using System;
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using System.Collections;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.ShaderGraph.Drawing;
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using GraphDataStore = UnityEditor.ShaderGraph.DataStore<UnityEditor.ShaderGraph.GraphData>;
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namespace UnityEditor.ShaderGraph
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{
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class DummyChangeAction : IGraphDataAction
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{
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void OnDummyChangeAction(GraphData m_GraphData)
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{
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}
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public Action<GraphData> modifyGraphDataAction => OnDummyChangeAction;
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}
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struct SGControllerChangedEvent
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{
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public ISGControlledElement target;
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public SGController controller;
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public IGraphDataAction change;
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private bool m_PropagationStopped;
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void StopPropagation()
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{
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m_PropagationStopped = true;
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}
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public bool isPropagationStopped => m_PropagationStopped;
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}
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class SGControllerEvent
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{
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ISGControlledElement target = null;
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SGControllerEvent(ISGControlledElement controlledTarget)
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{
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target = controlledTarget;
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}
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}
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abstract class SGController
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{
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public bool m_DisableCalled = false;
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protected IGraphDataAction DummyChange = new DummyChangeAction();
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public virtual void OnDisable()
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{
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if (m_DisableCalled)
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Debug.LogError(GetType().Name + ".Disable called twice");
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m_DisableCalled = true;
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foreach (var element in allChildren)
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{
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UnityEngine.Profiling.Profiler.BeginSample(element.GetType().Name + ".OnDisable");
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element.OnDisable();
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UnityEngine.Profiling.Profiler.EndSample();
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}
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}
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internal void RegisterHandler(ISGControlledElement handler)
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{
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//Debug.Log("RegisterHandler of " + handler.GetType().Name + " on " + GetType().Name );
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if (m_EventHandlers.Contains(handler))
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Debug.LogError("Handler registered twice");
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else
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{
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m_EventHandlers.Add(handler);
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NotifyEventHandler(handler, DummyChange);
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}
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}
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internal void UnregisterHandler(ISGControlledElement handler)
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{
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m_EventHandlers.Remove(handler);
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}
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protected void NotifyChange(IGraphDataAction changeAction)
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{
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var eventHandlers = m_EventHandlers.ToArray(); // Some notification may trigger Register/Unregister so duplicate the collection.
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foreach (var eventHandler in eventHandlers)
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{
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UnityEngine.Profiling.Profiler.BeginSample("NotifyChange:" + eventHandler.GetType().Name);
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NotifyEventHandler(eventHandler, changeAction);
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UnityEngine.Profiling.Profiler.EndSample();
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}
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}
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void NotifyEventHandler(ISGControlledElement eventHandler, IGraphDataAction changeAction)
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{
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SGControllerChangedEvent e = new SGControllerChangedEvent();
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e.controller = this;
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e.target = eventHandler;
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e.change = changeAction;
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eventHandler.OnControllerChanged(ref e);
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if (e.isPropagationStopped)
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return;
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if (eventHandler is VisualElement)
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{
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var element = eventHandler as VisualElement;
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eventHandler = element.GetFirstOfType<ISGControlledElement>();
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while (eventHandler != null)
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{
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eventHandler.OnControllerChanged(ref e);
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if (e.isPropagationStopped)
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break;
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eventHandler = (eventHandler as VisualElement).GetFirstAncestorOfType<ISGControlledElement>();
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}
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}
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}
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public void SendEvent(SGControllerEvent e)
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{
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var eventHandlers = m_EventHandlers.ToArray(); // Some notification may trigger Register/Unregister so duplicate the collection.
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foreach (var eventHandler in eventHandlers)
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{
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eventHandler.OnControllerEvent(e);
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}
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}
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public abstract void ApplyChanges();
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public virtual IEnumerable<SGController> allChildren
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{
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get { return Enumerable.Empty<SGController>(); }
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}
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List<ISGControlledElement> m_EventHandlers = new List<ISGControlledElement>();
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}
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abstract class SGController<T> : SGController
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{
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GraphDataStore m_DataStore;
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protected GraphDataStore DataStore => m_DataStore;
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protected SGController(T model, GraphDataStore dataStore)
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{
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m_Model = model;
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m_DataStore = dataStore;
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DataStore.Subscribe += ModelChanged;
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}
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protected abstract void RequestModelChange(IGraphDataAction changeAction);
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protected abstract void ModelChanged(GraphData graphData, IGraphDataAction changeAction);
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T m_Model;
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public T Model => m_Model;
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// Cleanup delegate association before destruction
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public void Cleanup()
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{
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DataStore.Subscribe -= ModelChanged;
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}
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}
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abstract class SGViewController<ModelType, ViewModelType> : SGController<ModelType>
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{
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protected SGViewController(ModelType model, ViewModelType viewModel, GraphDataStore graphDataStore) : base(model, graphDataStore)
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{
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m_ViewModel = viewModel;
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try
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{
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// Need ViewModel to be initialized before we call ModelChanged() [as view model might need to update]
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ModelChanged(DataStore.State, DummyChange);
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}
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catch (Exception e)
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{
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Debug.Log("Failed to initialize View Controller of type: " + this.GetType() + " due to exception: " + e);
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}
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}
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// Holds data specific to the views this controller is responsible for
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ViewModelType m_ViewModel;
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public ViewModelType ViewModel => m_ViewModel;
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public override void ApplyChanges()
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{
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foreach (var controller in allChildren)
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{
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controller.ApplyChanges();
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}
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}
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public virtual void Destroy() { }
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}
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}
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