Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.8/Documentation~/Sample-Texture-3D-Node.md
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Sample Texture 3D Node

Description

Samples a Texture 3D and returns a Vector 4 color value for use in the shader. You can override the UV coordinates using the UV input and define a custom Sampler State using the Sampler input.

If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.

NOTE: This Node can only be used in the Fragment Shader Stage.

Ports

Name Direction Type Binding Description
Texture Input Texture 3D None Texture 3D to sample
UV Input Vector 3 None 3 dimnensional UV coordinates
Sampler Input Sampler State Default sampler state Sampler for the texture
RGBA Output Vector 4 None Output value as RGBA

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _SampleTexture3D_Out = SAMPLE_TEXTURE3D(Texture, Sampler, UV);