b486678290
Library -Artifacts
94 lines
2.4 KiB
C#
94 lines
2.4 KiB
C#
/*---------------------------------------------------------------------------------------------
|
|
* Copyright (c) Microsoft Corporation. All rights reserved.
|
|
* Licensed under the MIT License. See License.txt in the project root for license information.
|
|
*--------------------------------------------------------------------------------------------*/
|
|
using System;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
using System.Threading;
|
|
|
|
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
|
|
{
|
|
internal class TcpClient
|
|
{
|
|
private const int ConnectOrReadTimeoutMilliseconds = 5000;
|
|
|
|
private class State
|
|
{
|
|
public System.Net.Sockets.TcpClient TcpClient;
|
|
public NetworkStream NetworkStream;
|
|
public byte[] Buffer;
|
|
public Action<byte[]> OnBufferAvailable;
|
|
}
|
|
|
|
public static void Queue(IPAddress address, int port, int bufferSize, Action<byte[]> onBufferAvailable)
|
|
{
|
|
var client = new System.Net.Sockets.TcpClient();
|
|
var state = new State {OnBufferAvailable = onBufferAvailable, TcpClient = client, Buffer = new byte[bufferSize]};
|
|
|
|
try
|
|
{
|
|
ThreadPool.QueueUserWorkItem(_ =>
|
|
{
|
|
var handle = client.BeginConnect(address, port, OnClientConnected, state);
|
|
if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
|
|
Cleanup(state);
|
|
});
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Cleanup(state);
|
|
}
|
|
}
|
|
|
|
private static void OnClientConnected(IAsyncResult result)
|
|
{
|
|
var state = (State)result.AsyncState;
|
|
|
|
try
|
|
{
|
|
state.TcpClient.EndConnect(result);
|
|
state.NetworkStream = state.TcpClient.GetStream();
|
|
var handle = state.NetworkStream.BeginRead(state.Buffer, 0, state.Buffer.Length, OnEndRead, state);
|
|
if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
|
|
Cleanup(state);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Cleanup(state);
|
|
}
|
|
}
|
|
|
|
private static void OnEndRead(IAsyncResult result)
|
|
{
|
|
var state = (State)result.AsyncState;
|
|
|
|
try
|
|
{
|
|
var count = state.NetworkStream.EndRead(result);
|
|
if (count == state.Buffer.Length)
|
|
state.OnBufferAvailable?.Invoke(state.Buffer);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// Ignore and cleanup
|
|
}
|
|
finally
|
|
{
|
|
Cleanup(state);
|
|
}
|
|
}
|
|
|
|
private static void Cleanup(State state)
|
|
{
|
|
state.NetworkStream?.Dispose();
|
|
state.TcpClient?.Close();
|
|
|
|
state.NetworkStream = null;
|
|
state.TcpClient = null;
|
|
state.Buffer = null;
|
|
state.OnBufferAvailable = null;
|
|
}
|
|
}
|
|
}
|