b486678290
Library -Artifacts
154 lines
3.8 KiB
C#
154 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public interface IUnit : IGraphElementWithDebugData
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{
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new FlowGraph graph { get; }
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#region Definition
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bool canDefine { get; }
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bool isDefined { get; }
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bool failedToDefine { get; }
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Exception definitionException { get; }
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void Define();
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void EnsureDefined();
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void RemoveUnconnectedInvalidPorts();
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#endregion
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#region Default Values
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Dictionary<string, object> defaultValues { get; }
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#endregion
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#region Ports
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IUnitPortCollection<ControlInput> controlInputs { get; }
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IUnitPortCollection<ControlOutput> controlOutputs { get; }
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IUnitPortCollection<ValueInput> valueInputs { get; }
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IUnitPortCollection<ValueOutput> valueOutputs { get; }
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IUnitPortCollection<InvalidInput> invalidInputs { get; }
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IUnitPortCollection<InvalidOutput> invalidOutputs { get; }
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IEnumerable<IUnitInputPort> inputs { get; }
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IEnumerable<IUnitOutputPort> outputs { get; }
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IEnumerable<IUnitInputPort> validInputs { get; }
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IEnumerable<IUnitOutputPort> validOutputs { get; }
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IEnumerable<IUnitPort> ports { get; }
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IEnumerable<IUnitPort> invalidPorts { get; }
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IEnumerable<IUnitPort> validPorts { get; }
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void PortsChanged();
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event Action onPortsChanged;
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#endregion
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#region Connections
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IConnectionCollection<IUnitRelation, IUnitPort, IUnitPort> relations { get; }
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IEnumerable<IUnitConnection> connections { get; }
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#endregion
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#region Analysis
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bool isControlRoot { get; }
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#endregion
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#region Widget
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Vector2 position { get; set; }
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#endregion
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}
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public static class XUnit
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{
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public static ValueInput CompatibleValueInput(this IUnit unit, Type outputType)
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{
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Ensure.That(nameof(outputType)).IsNotNull(outputType);
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return unit.valueInputs
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.Where(valueInput => ConversionUtility.CanConvert(outputType, valueInput.type, false))
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.OrderBy((valueInput) =>
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{
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var exactType = outputType == valueInput.type;
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var free = !valueInput.hasValidConnection;
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if (free && exactType)
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{
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return 1;
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}
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else if (free)
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{
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return 2;
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}
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else if (exactType)
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{
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return 3;
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}
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else
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{
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return 4;
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}
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}).FirstOrDefault();
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}
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public static ValueOutput CompatibleValueOutput(this IUnit unit, Type inputType)
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{
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Ensure.That(nameof(inputType)).IsNotNull(inputType);
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return unit.valueOutputs
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.Where(valueOutput => ConversionUtility.CanConvert(valueOutput.type, inputType, false))
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.OrderBy((valueOutput) =>
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{
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var exactType = inputType == valueOutput.type;
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var free = !valueOutput.hasValidConnection;
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if (free && exactType)
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{
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return 1;
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}
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else if (free)
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{
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return 2;
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}
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else if (exactType)
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{
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return 3;
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}
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else
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{
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return 4;
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}
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}).FirstOrDefault();
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}
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}
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}
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