b486678290
Library -Artifacts
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace Unity.VisualScripting
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{
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internal class EditorPreferencesProviderView : SettingsProvider
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{
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private const string Path = "Preferences/Visual Scripting";
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private const string Title = "Visual Scripting";
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private const string ID = "Bolt";
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private readonly GUIStyle marginStyle = new GUIStyle() { margin = new RectOffset(10, 10, 10, 10) };
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public EditorPreferencesProviderView() : base(Path, SettingsScope.User)
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{
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label = Title;
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}
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private void EnsureConfig()
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{
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if (BoltCore.instance == null || BoltCore.Configuration == null)
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{
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PluginContainer.Initialize();
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}
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}
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public override void OnGUI(string searchContext)
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{
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EnsureConfig();
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GUILayout.BeginVertical(marginStyle);
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// happens when opening unity with the settings window already opened. there's a delay until the singleton is assigned
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if (BoltCore.instance == null)
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{
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EditorGUILayout.HelpBox("Loading Configuration...", MessageType.Info);
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return;
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}
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var instance = (BoltProduct)ProductContainer.GetProduct(ID);
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instance.configurationPanel.PreferenceItem();
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GUILayout.EndVertical();
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}
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}
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}
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