b486678290
Library -Artifacts
145 lines
7.3 KiB
C#
145 lines
7.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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internal interface ITimelinePlaybackControls
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{
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void Play();
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void Pause();
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void PreviousFrame();
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void NextFrame();
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void GoToFirstFrame();
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void GoToLastFrame();
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void SetCurrentTime(double time, TimelinePlaybackControls.Context context);
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void SetCurrentFrame(int frame, TimelinePlaybackControls.Context context);
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double GetCurrentTime(TimelinePlaybackControls.Context context);
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int GetCurrentFrame(TimelinePlaybackControls.Context context);
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}
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/// <summary>
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/// Use the TimelinePlaybackControls to manage the Timeline window's playback state, playhead location, and play range.
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/// </summary>
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public sealed class TimelinePlaybackControls
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{
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TimelineWindow.TimelinePlaybackControlsImpl m_Impl;
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internal TimelinePlaybackControls(IWindowStateProvider stateProvider)
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{
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m_Impl = new TimelineWindow.TimelinePlaybackControlsImpl(stateProvider);
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}
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/// <summary>
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/// Use Context to specify whether the time is based on local time or global time.
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/// </summary>
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public enum Context
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{
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/// <summary>
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/// Time is relative to the current Timeline
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/// </summary>
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Local,
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/// <summary>
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/// Time is relative to the main Timeline
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/// </summary>
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Global
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}
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/// <summary>
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/// Starts playback.
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/// </summary>
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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public void Play() { m_Impl.Play(); }
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/// <summary>
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/// Pauses playback.
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/// </summary>
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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public void Pause() { m_Impl.Pause(); }
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/// <summary>
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/// Moves the playhead to the previous frame.
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/// </summary>
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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public void PreviousFrame() { m_Impl.PreviousFrame(); }
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/// <summary>
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/// Moves the playhead to the next frame.
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/// </summary>
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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public void NextFrame() { m_Impl.NextFrame(); }
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/// <summary>
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/// Moves the playhead to the first frame.
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/// </summary>
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/// <exception cref="System.InvalidOperationException"> The Window associated with this instance has been destroyed.</exception>
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public void GoToFirstFrame() { m_Impl.GoToFirstFrame(); }
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/// <summary>
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/// Moves the playhead to the last frame.
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/// </summary>
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/// <exception cref="System.InvalidOperationException"> The Window associated with this instance has been destroyed.</exception>
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public void GoToLastFrame() { m_Impl.GoToLastFrame(); }
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/// <summary>
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/// Moves the playhead to a specific time.
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/// </summary>
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/// <param name="time">The time in seconds.</param>
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/// <param name="context">
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/// Use Context with a Sub-Timeline to specify whether the specified time is relative to the Sub-Timeline or the main Timeline.
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/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
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/// </param>
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/// Use <see cref="Context.Local"/>, the default, to move the playhead relative to the Sub-Timeline or Timeline.
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/// Use <see cref="Context.Global"/> to move the playhead relative to the main Timeline.
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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/// <exception cref="System.ArgumentException">The context is invalid.</exception>
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public void SetCurrentTime(double time, Context context = Context.Local) { m_Impl.SetCurrentTime(time, context); }
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/// <summary>
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/// Moves the playhead to a specific frame.
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/// </summary>
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/// <param name="frame">The frame to move to.</param>
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/// <param name="context">
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/// Use Context with a Sub-Timeline to specify whether the specified frame is relative to the Sub-Timeline or the main Timeline.
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/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
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/// </param>
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/// Use <see cref="Context.Local"/>, the default, to move the playhead relative to the Sub-Timeine.
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/// Use <see cref="Context.Global"/> to move the playhead relative to the main Timeline.
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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/// <exception cref="System.ArgumentException">The context is invalid.</exception>
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public void SetCurrentFrame(int frame, Context context = Context.Local) { m_Impl.SetCurrentFrame(frame, context); }
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/// <summary>
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/// Retrieves the location of the timeline playhead in seconds.
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/// </summary>
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/// <param name="context">
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/// Use Context with a Sub-Timeline to specify whether the returned value is relative to the Sub-Timeline or the main Timeline.
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/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
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/// </param>
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/// Use <see cref="Context.Local"/>, the default, to retrieve the playhead location relative to the Sub-Timeline.
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/// Use <see cref="Context.Global"/> to retrive the location relative to the main Timeline.
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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/// <exception cref="System.ArgumentException">The context is invalid.</exception>
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/// <returns>The playhead location in seconds.</returns>
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public double GetCurrentTime(Context context = Context.Local)
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{
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return m_Impl.GetCurrentTime(context);
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}
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/// <summary>
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/// Retrieves the location of the timeline playhead in frames.
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/// </summary>
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/// <param name="context">
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/// Use Context with a Sub-Timeline to specify whether the returned value is relative to the Sub-Timeline or the main Timeline.
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/// If the Timeline is not a Sub-Timeline, the context uses local time regardless of the specified context.
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/// </param>
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/// Use <see cref="Context.Local"/>, the default, to retrieve the playhead location relative to the Sub-Timeline.
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/// Use <see cref="Context.Global"/> to retrive the playhead location relative to the main Timeline.
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/// <exception cref="System.InvalidOperationException">The Window associated with this instance has been destroyed.</exception>
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/// <exception cref="System.ArgumentException">The context is invalid.</exception>
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/// <returns>The playhead location in frames.</returns>
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public int GetCurrentFrame(Context context = Context.Local)
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{
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return m_Impl.GetCurrentFrame(context);
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}
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}
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}
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