b486678290
Library -Artifacts
110 lines
3.3 KiB
C#
110 lines
3.3 KiB
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace TMPro
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{
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[Serializable][ExcludeFromPresetAttribute]
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public class TMP_StyleSheet : ScriptableObject
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{
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/// <summary>
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///
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/// </summary>
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internal List<TMP_Style> styles
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{
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get { return m_StyleList; }
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}
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[SerializeField]
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private List<TMP_Style> m_StyleList = new List<TMP_Style>(1);
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private Dictionary<int, TMP_Style> m_StyleLookupDictionary;
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private void Reset()
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{
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LoadStyleDictionaryInternal();
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}
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/// <summary>
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/// Get the Style for the given hash code value.
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/// </summary>
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/// <param name="hashCode">Hash code of the style.</param>
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/// <returns>The style matching the hash code.</returns>
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public TMP_Style GetStyle(int hashCode)
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{
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if (m_StyleLookupDictionary == null)
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LoadStyleDictionaryInternal();
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TMP_Style style;
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if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
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return style;
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return null;
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}
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/// <summary>
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/// Get the Style for the given name.
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/// </summary>
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/// <param name="name">The name of the style.</param>
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/// <returns>The style if found.</returns>
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public TMP_Style GetStyle(string name)
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{
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if (m_StyleLookupDictionary == null)
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LoadStyleDictionaryInternal();
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int hashCode = TMP_TextParsingUtilities.GetHashCode(name);
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TMP_Style style;
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if (m_StyleLookupDictionary.TryGetValue(hashCode, out style))
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return style;
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return null;
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}
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/// <summary>
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/// Function to refresh the Style Dictionary.
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/// </summary>
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public void RefreshStyles()
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{
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LoadStyleDictionaryInternal();
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}
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/// <summary>
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///
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/// </summary>
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private void LoadStyleDictionaryInternal()
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{
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if (m_StyleLookupDictionary == null)
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m_StyleLookupDictionary = new Dictionary<int, TMP_Style>();
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else
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m_StyleLookupDictionary.Clear();
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// Read Styles from style list and store them into dictionary for faster access.
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for (int i = 0; i < m_StyleList.Count; i++)
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{
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m_StyleList[i].RefreshStyle();
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if (!m_StyleLookupDictionary.ContainsKey(m_StyleList[i].hashCode))
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m_StyleLookupDictionary.Add(m_StyleList[i].hashCode, m_StyleList[i]);
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}
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// Add Normal Style if it does not already exists
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int normalStyleHashCode = TMP_TextParsingUtilities.GetHashCode("Normal");
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if (!m_StyleLookupDictionary.ContainsKey(normalStyleHashCode))
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{
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TMP_Style style = new TMP_Style("Normal", string.Empty, string.Empty);
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m_StyleList.Add(style);
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m_StyleLookupDictionary.Add(normalStyleHashCode, style);
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}
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#if UNITY_EDITOR
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//// Event to update objects when styles are changed in the editor.
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TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
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#endif
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}
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}
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}
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