b486678290
Library -Artifacts
538 lines
20 KiB
Plaintext
538 lines
20 KiB
Plaintext
<#@ template language="C#" debug="True" #>
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<#@ output extension=".gen.cs" encoding="utf-8" #>
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<#@ assembly name="System.Core" #>
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// TextTransform Samples/Packages/com.unity.collections/Unity.Collections/HeapString.tt
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.Internal;
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#if UNITY_PROPERTIES_EXISTS
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using Unity.Properties;
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#endif
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<#
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{
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var SIZES = new [] {32,64,128,512,4096};
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#>
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namespace Unity.Collections
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{
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/// <summary>
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/// An unmanaged, allocated, mutable, resizable UTF-8 string.
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/// </summary>
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/// <remarks>
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/// The string is always null-terminated, meaning a zero byte always immediately follows the last character.
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/// </remarks>
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[BurstCompatible]
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[Obsolete("HeapString has been removed and replaced with NativeText (RemovedAfter 2021-07-21) (UnityUpgradable) -> NativeText", false)]
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public partial struct HeapString
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: INativeList<byte>
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, IDisposable
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, IUTF8Bytes
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, IComparable<String>
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, IEquatable<String>
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, IComparable<HeapString>
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, IEquatable<HeapString>
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<#
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foreach (var OTHERBYTES in SIZES)
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{
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#>
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, IComparable<FixedString<#=OTHERBYTES#>Bytes>
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, IEquatable<FixedString<#=OTHERBYTES#>Bytes>
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<#
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}
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#>
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{
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// NOTE! This Length is always > 0, because we have a null terminating byte.
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// We hide this byte from HeapString users.
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private NativeList<byte> m_Data;
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/// <summary>
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/// The current length in bytes of this string.
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/// </summary>
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/// <remarks>
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/// The length does not include the null terminator byte.
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/// </remarks>
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/// <value>The current length in bytes of the UTF-8 encoded string.</value>
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public int Length
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{
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get {
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return m_Data.Length - 1;
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}
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set {
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m_Data.Resize(value + 1, NativeArrayOptions.UninitializedMemory);
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m_Data[value] = 0;
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}
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}
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/// <summary>
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/// The current capacity of this string.
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/// </summary>
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/// <remarks>
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/// The null-terminator byte is not included in the Capacity, so the string's character buffer is `Capacity + 1` in size.
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/// </remarks>
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/// <value>The current capacity of the string.</value>
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public int Capacity
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{
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get {
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return m_Data.Capacity - 1;
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}
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set {
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m_Data.Capacity = value + 1;
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}
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}
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/// <summary>
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/// Attempt to set the length in bytes of this string.
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/// </summary>
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/// <param name="newLength">The new length in bytes of the string.</param>
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/// <param name="clearOptions">Whether any bytes added should be zeroed out.</param>
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/// <returns>Always true.</returns>
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public bool TryResize(int newLength, NativeArrayOptions clearOptions = NativeArrayOptions.ClearMemory)
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{
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// this can't ever fail, because if we can't resize malloc will abort
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Length = newLength;
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return true;
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}
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/// <summary>
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/// Whether this string has no characters.
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/// </summary>
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/// <value>True if this string has no characters.</value>
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public bool IsEmpty => m_Data.Length == 1;
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/// <summary>
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/// Whether this string's character buffer has been allocated and not yet deallocated.
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/// </summary>
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/// <value>Whether this string's character buffer has been allocated and not yet deallocated.</value>
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public bool IsCreated => m_Data.IsCreated;
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/// <summary>
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/// Returns a pointer to this string's character buffer.
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/// </summary>
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/// <remarks>
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/// The pointer is made invalid by operations that reallocate the character buffer, such as setting <see cref="Capacity"/>.
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/// </remarks>
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/// <returns>A pointer to this string's character buffer.</returns>
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public unsafe byte* GetUnsafePtr()
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{
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return (byte*) m_Data.GetUnsafePtr();
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}
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/// <summary>
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/// The byte at an index.
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/// </summary>
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/// <param name="index">A zero-based byte index.</param>
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/// <value>The byte at the index.</value>
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/// <exception cref="IndexOutOfRangeException">Thrown if the index is out of bounds.</exception>
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public byte this[int index]
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{
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get {
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CheckIndexInRange(index);
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return m_Data[index];
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}
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set {
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CheckIndexInRange(index);
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m_Data[index] = value;
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}
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}
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/// <summary>
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/// Returns the reference to the byte (not character) at an index.
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/// </summary>
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/// <remarks>
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/// Deallocating or reallocating this string's character buffer makes the reference invalid.
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/// </remarks>
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/// <param name="index">A byte index.</param>
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/// <returns>A reference to the byte at the index.</returns>
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/// <exception cref="IndexOutOfRangeException">Thrown if the index is out of bounds.</exception>
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public ref byte ElementAt(int index)
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{
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CheckIndexInRange(index);
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return ref m_Data.ElementAt(index);
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}
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/// <summary>
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/// Sets the length to 0.
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/// </summary>
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public void Clear()
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{
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Length = 0;
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}
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/// <summary>
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/// Appends a byte.
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/// </summary>
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/// <remarks>
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/// A zero byte will always follow the newly appended byte.
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///
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/// No validation is performed: it is your responsibility for the bytes of the string to form valid UTF-8 when you're done appending bytes.
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/// </remarks>
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/// <param name="value">A byte to append.</param>
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public void Add(in byte value)
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{
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this[Length++] = value;
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}
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/// <summary>
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/// Returns the lexicographical sort order of this string relative to another.
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/// </summary>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>A number denoting the lexicographical sort order of this string relative to the other string:
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///
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/// 0 denotes both strings have the same sort position.<br/>
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/// -1 denotes that this string should be sorted to precede the other.<br/>
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/// +1 denotes that this string should be sorted to follow the other.<br/>
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/// </returns>
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public int CompareTo(HeapString other)
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{
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return FixedStringMethods.CompareTo(ref this, other);
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}
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/// <summary>
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/// Returns true if this string and another are equal.
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/// </summary>
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/// <remarks>Two strings are equal if they have equal length and all their characters match.</remarks>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>True if the two strings are equal.</returns>
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public bool Equals(HeapString other)
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{
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return FixedStringMethods.Equals(ref this, other);
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}
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/// <summary>
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/// Releases all resources (memory and safety handles).
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/// </summary>
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public void Dispose()
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{
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m_Data.Dispose();
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}
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/// <summary>
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/// A copy of this string as a managed string.
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/// </summary>
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/// <remarks>
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/// For internal use only. Use <see cref="ToString"/> instead.
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/// </remarks>
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/// <value>A copy of this string as a managed string.</value>
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[CreateProperty]
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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[NotBurstCompatible]
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public string Value => ToString();
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/// <summary>
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/// An enumerator over the characters (not bytes) of a HeapString.
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/// </summary>
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/// <remarks>
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/// In an enumerator's initial state, its index is invalid. The first <see cref="MoveNext"/> call advances the enumerator's index to the first character.
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/// </remarks>
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public struct Enumerator : IEnumerator<Unicode.Rune>
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{
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HeapString target;
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int offset;
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Unicode.Rune current;
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/// <summary>
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/// Initializes and returns an instance of HeapString.Enumerator.
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/// </summary>
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/// <param name="source">A HeapString for which to create an enumerator.</param>
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public Enumerator(HeapString source)
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{
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target = source;
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offset = 0;
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current = default;
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}
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/// <summary>
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/// Does nothing.
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/// </summary>
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public void Dispose()
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{
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}
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/// <summary>
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/// Advances the enumerator to the next character, returning true if <see cref="Current"/> is valid to read afterwards.
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/// </summary>
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/// <returns>True if <see cref="Current"/> is valid to read after the call.</returns>
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public bool MoveNext()
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{
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if (offset >= target.Length)
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return false;
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unsafe
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{
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Unicode.Utf8ToUcs(out current, target.GetUnsafePtr(), ref offset, target.Length);
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}
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return true;
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}
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/// <summary>
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/// Resets the enumerator to its initial state.
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/// </summary>
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public void Reset()
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{
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offset = 0;
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current = default;
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}
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object IEnumerator.Current => Current;
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/// <summary>
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/// The current character.
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/// </summary>
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/// <value>The current character.</value>
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public Unicode.Rune Current => current;
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}
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/// <summary>
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/// Returns an enumerator for iterating over the characters of the HeapString.
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/// </summary>
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/// <returns>An enumerator for iterating over the characters of the HeapString.</returns>
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public Enumerator GetEnumerator()
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{
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return new Enumerator(this);
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}
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/// <summary>
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/// Returns the lexicographical sort order of this string relative to another.
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/// </summary>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>A number denoting the lexicographical sort order of this string relative to the other string:
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///
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/// 0 denotes both strings have the same sort position.<br/>
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/// -1 denotes that this string should be sorted to precede the other.<br/>
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/// +1 denotes that this string should be sorted to follow the other.<br/>
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/// </returns>
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[NotBurstCompatible]
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public int CompareTo(String other)
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{
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return ToString().CompareTo(other);
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}
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/// <summary>
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/// Returns true if this string and another are equal.
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/// </summary>
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/// <remarks>Two strings are equal if they have equal length and all their characters match.</remarks>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>True if the two strings are equal.</returns>
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[NotBurstCompatible]
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public bool Equals(String other)
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{
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return ToString().Equals(other);
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}
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/// <summary>
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/// Initializes and returns an instance of HeapString with the characters copied from another string.
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/// </summary>
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/// <param name="source">A string to copy characters from.</param>
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/// <param name="allocator">The allocator to use.</param>
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[NotBurstCompatible]
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public HeapString(String source, Allocator allocator)
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{
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m_Data = new NativeList<byte>(source.Length * 2 + 1, allocator);
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Length = source.Length * 2; // maximum possible
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unsafe
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{
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fixed (char* sourceptr = source)
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{
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var error = UTF8ArrayUnsafeUtility.Copy(GetUnsafePtr(), out var actualBytes, Capacity, sourceptr, source.Length);
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if (error != CopyError.None)
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{
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m_Data.Dispose();
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m_Data = default;
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ThrowCopyError(error, source);
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}
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this.Length = actualBytes;
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}
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}
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}
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/// <summary>
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/// Initializes and returns an instance of HeapString with a specified initial capacity.
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/// </summary>
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/// <param name="capacity">The initial capacity in bytes.</param>
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/// <param name="allocator">The allocator to use.</param>
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public HeapString(int capacity, Allocator allocator)
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{
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m_Data = new NativeList<byte>(capacity + 1, allocator);
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this.Length = 0;
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}
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/// <summary>
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/// Initializes and returns an instance of HeapString with an initial capacity of 128 bytes.
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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public HeapString(Allocator allocator)
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{
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m_Data = new NativeList<byte>(128 + 1, allocator);
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this.Length = 0;
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}
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<#
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//
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// Generate easy conversion and comparison between this and other FixedString types
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//
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foreach (var OTHERBYTES in SIZES)
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{
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#>
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/// <summary>
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/// Returns the lexicographical sort order of this string relative to another.
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/// </summary>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>A number denoting the lexicographical sort order of this string relative to the other string:
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///
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/// 0 denotes both strings have the same sort position.<br/>
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/// -1 denotes that this string should be sorted to precede the other.<br/>
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/// +1 denotes that this string should be sorted to follow the other.<br/>
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/// </returns>
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public int CompareTo(FixedString<#=OTHERBYTES#>Bytes other)
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{
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return FixedStringMethods.CompareTo(ref this, other);
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}
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/// <summary>
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/// Initializes and returns an instance of HeapString with the characters copied from another string.
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/// </summary>
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/// <param name="source">A string to copy characters from.</param>
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/// <param name="allocator">The allocator to use.</param>
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public HeapString(in FixedString<#=OTHERBYTES#>Bytes source, Allocator allocator)
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{
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m_Data = new NativeList<byte>(source.utf8LengthInBytes + 1, allocator);
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Length = source.utf8LengthInBytes;
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unsafe {
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byte* sbytes = (byte*) UnsafeUtilityExtensions.AddressOf(source.bytes);
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byte* dbytes = (byte*) m_Data.GetUnsafePtr();
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UnsafeUtility.MemCpy(dbytes, sbytes, source.utf8LengthInBytes);
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}
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}
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/// <summary>
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/// Returns true if two strings are equal.
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/// </summary>
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/// <remarks>Two strings are equal if they have equal length and all their characters match.</remarks>
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/// <param name="a">A string to compare.</param>
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/// <param name="b">Another string to compare.</param>
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/// <returns>True if the two strings are equal.</returns>
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public static bool operator ==(in HeapString a, in FixedString<#=OTHERBYTES#>Bytes b)
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{
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unsafe {
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var aref = UnsafeUtilityExtensions.AsRef(a);
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int alen = aref.Length;
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int blen = b.utf8LengthInBytes;
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byte* aptr = (byte*) aref.GetUnsafePtr();
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byte* bptr = (byte*) UnsafeUtilityExtensions.AddressOf(b.bytes);
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return UTF8ArrayUnsafeUtility.EqualsUTF8Bytes(aptr, alen, bptr, blen);
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}
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}
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/// <summary>
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/// Returns true if two strings are unequal.
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/// </summary>
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/// <remarks>Two strings are equal if they have equal length and all their characters match.</remarks>
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/// <param name="a">A string to compare.</param>
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/// <param name="b">Another string to compare.</param>
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/// <returns>True if the two strings are unequal.</returns>
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public static bool operator !=(in HeapString a, in FixedString<#=OTHERBYTES#>Bytes b)
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{
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return !(a == b);
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}
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/// <summary>
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/// Returns true if this string and another are equal.
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/// </summary>
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/// <remarks>Two strings are equal if they have equal length and all their characters match.</remarks>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>True if the two strings are equal.</returns>
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public bool Equals(FixedString<#=OTHERBYTES#>Bytes other)
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{
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return this == other;
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}
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<#
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}
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#>
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/// <summary>
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/// Returns a managed string copy of this string.
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/// </summary>
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/// <returns>A managed string copy of this string.</returns>>
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[NotBurstCompatible]
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public override String ToString()
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{
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if (!m_Data.IsCreated)
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return "";
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return this.ConvertToString();
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}
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/// <summary>
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/// Returns a hash code of this string.
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/// </summary>
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/// <remarks>The hash code is an integer that is always the same for two equal strings but (very likely) different for two unequal strings.</remarks>
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/// <returns>A hash code of this string.</returns>
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public override int GetHashCode()
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{
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return this.ComputeHashCode();
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}
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/// <summary>
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/// Returns true if this string and another object are equal.
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/// </summary>
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/// <remarks>For the object to be equal, it must itself be a managed string, HeapString, or FixedString*N*Bytes.
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///
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/// Two strings are equal if they have equal length and all their characters match.</remarks>
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/// <param name="other">Another string to compare with.</param>
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/// <returns>True if this string and the object are equal.</returns>
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[NotBurstCompatible]
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public override bool Equals(object other)
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{
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if(ReferenceEquals(null, other)) return false;
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if(other is String aString) return Equals(aString);
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if(other is HeapString aHeapString) return Equals(aHeapString);
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<#
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foreach(var OTHERBYTES in SIZES)
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{
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#>
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if(other is FixedString<#=OTHERBYTES#>Bytes a<#=OTHERBYTES#>) return Equals(a<#=OTHERBYTES#>);
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<#
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}
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#>
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return false;
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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void CheckIndexInRange(int index)
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{
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if (index < 0)
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throw new IndexOutOfRangeException($"Index {index} must be positive.");
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if (index >= Length)
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throw new IndexOutOfRangeException($"Index {index} is out of range in HeapString of {Length} length.");
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}
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|
|
|
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
|
|
void ThrowCopyError(CopyError error, String source)
|
|
{
|
|
throw new ArgumentException($"HeapString: {error} while copying \"{source}\"");
|
|
}
|
|
}
|
|
<#}#>
|
|
}
|