Firstborn/Library/PackageCache/com.unity.cinemachine@2.8.9/Documentation~/CinemachineImpulseFixedSign...
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

30 lines
1.6 KiB
Markdown

# Using Fixed Signals
The **CinemachineFixedSignal** Asset class is a simple 3D curve definition that lets you draw the curves yourself. Cinemachine Impulse either stretches or loops the curve to fit it in the attack-sustain-decay envelope, according to your specification in the Impulse Source.
## Connecting a fixed signal to an Impulse Source
To connect a fixed signal Asset to an Impulse Source, locate it in the Project view and drag it onto the **Raw Signal** field in the Impulse Source Inspector.
## Creating a new fixed signal
To create a new fixed signal Asset:
1. In the Impulse Source Inspector, click the gear icon next to the **Raw Signal** field and choose **New Fixed Signal**.
2. When prompted, give the new Asset a name and choose a location to save it to.
3. Locate the new Asset in the Project view and select it to open the Fixed Signal Inspector.
![](images/InspectorFixedSignalTiles.png)
The Inspector displays a preview of the curve for each axis. Click a preview pane to define your own curve for that axis. If you leave it blank, there is no movement along that axis.
4. Click a preview curve to open the Curve editor, where you can edit the curve for that axis.
![](images/FixedSignalEditor.png)
5. Click one of the thumbnails at the bottom of the window to apply a curve preset. You can then edit the curve:
- Drag the control points and Bezier handles to change the shape of the curve.
- Click the gear icon next to the preset thumbnails to open the **Presets** window, where you can click **New** to add your current curve to the curve presets library.