Firstborn/Library/PackageCache/com.unity.burst@1.7.3/Documentation~/docs/Presentations.md
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# Presentations
Conference presentations given by the Burst team:
* [Getting started with Burst - Unite Copenhagen 2019](https://www.youtube.com/watch?v=Tzn-nX9hK1o) ([slides](https://docs.google.com/presentation/d/1id50G18EnRroQaq1apIDU9MrcxhaSihhqPoQrmn1mBg))
* [Intrinsics: Low-level engine development with Burst - Unite Copenhagen 2019](https://www.youtube.com/watch?v=BpwvXkoFcp8) ([slides](https://www.slideshare.net/unity3d/intrinsics-lowlevel-engine-development-with-burst))
* [Behind the burst compiler, converting .NET IL to highly optimized native code - DotNext 2018](https://www.youtube.com/watch?v=LKpyaVrby04)
* [Deep Dive into the Burst Compiler - Unite LA 2018](https://www.youtube.com/watch?v=QkM6zEGFhDY)
* [C# to Machine Code - GDC 2018](https://www.youtube.com/watch?v=NF6kcNS6U80)
* [Using the native debugger for Burst Compiled Code](https://www.youtube.com/watch?v=nou6AIHKJz0)
# Blogs
Blog posts written by members of the Burst team posted on [blogs.unity3d.com](http://blogs.unity3d.com):
* [Optimize your projects with Burst Compiler 1.3](https://blogs.unity3d.com/2020/05/27/optimize-your-projects-with-burst-compiler-1-3/)
* [Enhancing mobile performance with the Burst compiler](https://blog.unity.com/technology/enhancing-mobile-performance-with-the-burst-compiler)
* [Enhanced Aliasing with Burst](https://blogs.unity3d.com/2020/09/07/enhanced-aliasing-with-burst/)
* [In parameters in Burst](https://blogs.unity3d.com/2020/11/25/in-parameters-in-burst/)
* [Bursting into 2021 with Burst 1.5](https://blog.unity.com/technology/bursting-into-2021-with-burst-15)