9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
using System;
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namespace Unity.VisualScripting.Dependencies.NCalc
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{
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public class ValueExpression : LogicalExpression
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{
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public ValueExpression(object value, ValueType type)
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{
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Value = value;
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Type = type;
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}
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public ValueExpression(object value)
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{
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switch (System.Type.GetTypeCode(value.GetType()))
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{
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case TypeCode.Boolean:
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Type = ValueType.Boolean;
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break;
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case TypeCode.DateTime:
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Type = ValueType.DateTime;
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break;
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case TypeCode.Decimal:
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case TypeCode.Double:
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case TypeCode.Single:
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Type = ValueType.Float;
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break;
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case TypeCode.Byte:
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case TypeCode.SByte:
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case TypeCode.Int16:
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case TypeCode.Int32:
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case TypeCode.Int64:
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case TypeCode.UInt16:
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case TypeCode.UInt32:
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case TypeCode.UInt64:
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Type = ValueType.Integer;
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break;
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case TypeCode.String:
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Type = ValueType.String;
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break;
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default:
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throw new EvaluationException("This value could not be handled: " + value);
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}
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Value = value;
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}
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public ValueExpression(string value)
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{
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Value = value;
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Type = ValueType.String;
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}
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public ValueExpression(int value)
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{
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Value = value;
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Type = ValueType.Integer;
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}
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public ValueExpression(float value)
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{
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Value = value;
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Type = ValueType.Float;
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}
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public ValueExpression(DateTime value)
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{
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Value = value;
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Type = ValueType.DateTime;
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}
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public ValueExpression(bool value)
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{
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Value = value;
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Type = ValueType.Boolean;
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}
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public object Value { get; set; }
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public ValueType Type { get; set; }
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public override void Accept(LogicalExpressionVisitor visitor)
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{
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visitor.Visit(this);
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}
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}
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public enum ValueType
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{
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Integer,
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String,
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DateTime,
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Float,
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Boolean
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}
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}
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