9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
62 lines
4.1 KiB
Markdown
62 lines
4.1 KiB
Markdown
# Subgraph node
|
|
|
|
Use a Subgraph node to reference and trigger another Script Graph's logic from inside a parent Script Graph.
|
|
|
|
![An image of the Graph window that displays a new Subgraph node created from an existing Script Graph added to another Script Graph file](images/vs-existing-graph-example-subgraph.png)
|
|
|
|
For more information on Subgraphs, see [Subgraphs and State Units](vs-nesting-subgraphs-state-units.md). For more information on Script Graphs, see [Graphs](vs-graph-types.md).
|
|
|
|
## Fuzzy finder category
|
|
|
|
The Subgraph node is in the **Nesting** category in the fuzzy finder.
|
|
|
|
You can go to the **Graphs** category and select any Script Graph to create a Subgraph node. For more information on how to create a Subgraph, see [Add a Subgraph to a Script Graph](vs-nesting-add-subgraph.md).
|
|
|
|
## Available ports
|
|
|
|
By default, a Subgraph node has no ports.
|
|
|
|
Use the [Graph Inspector](vs-interface-overview.md#the-graph-inspector) to specify the following on a Script Graph:
|
|
|
|
- Trigger Inputs.
|
|
- Trigger Outputs.
|
|
- Data Inputs.
|
|
- Data Outputs.
|
|
|
|
These determine the type and number of ports available on its Subgraph node. For more information on how to define ports on a Script Graph, see [Add a Trigger or Data port to a Script Graph](vs-nesting-add-triggers-data-graph.md).
|
|
|
|
| **Port type** | **Description** |
|
|
| :------------- | :-------------------- |
|
|
| **Trigger Input** | Adds a control input port to the Subgraph node for the Script Graph. Use a Trigger Input to choose which node or nodes from a parent graph triggers Visual Scripting to run the logic in the Subgraph. |
|
|
| **Trigger Output** | Adds a control output port to the Subgraph node for the Script Graph. Use a Trigger Output to choose which node or nodes Visual Scripting triggers after the logic contained in the Subgraph finishes. |
|
|
| **Data Input** | Adds a data input port to the Subgraph node for the Script Graph. Use a Data Input to receive data from a parent graph. |
|
|
| **Data Output** | Adds a data output port to the Subgraph node for the Script Graph. Use a Data Output to send data back to a parent graph. |
|
|
|
|
## Example graph usage
|
|
|
|
> [!TIP]
|
|
> A Subgraph node can use a new blank Script Graph or an existing Script Graph from a project. For more information, see [Add a Subgraph to a Script Graph](vs-nesting-add-subgraph.md).
|
|
|
|
In the following example, the Subgraph node **Character Move** references a graph that makes a GameObject move based on a user's input. It has the following:
|
|
|
|
- One Trigger Input port.
|
|
- One Trigger Output port.
|
|
- Three Data Input ports.
|
|
- One Data Output port.
|
|
|
|
After every Update Event in the application, the **Character Move** Subgraph node triggers and takes the X, Y, and Z coordinates of the current GameObject's Transform component. The Subgraph node then outputs a new Vector 3 value, which the parent graph assigns to the current GameObject with a Transform Set Position node.
|
|
|
|
![An image of the Graph window. The Output Trigger port on an On Update Event node connects to the Input Trigger port on a Subgraph node called Character Move. A Transform Get Position node gets the position of the current GameObject's transform in a Vector 3. The Transform Get Position node connects its Vector 3 output port to a Vector 3 Get X, Vector 3 Get Y, and Vector 3 Get Z node. The Get X, Get Y, and Get Z nodes connect to the X, Y, and Z data input ports on the Character Move Subgraph node, respectively. The Character Move Subgraph node's Output Trigger port connects to the Input Trigger on a Transform Set Position node, set to the current GameObject's transform. The Character Move Subgraph connects its Vector 3 output port to the Vector 3 input port on the Set Position node.](images/vs-subgraph-node-use-example.png)
|
|
|
|
The Subgraph node reduces the number of nodes in the parent graph.
|
|
|
|
> [!TIP]
|
|
> To see the Script Graph attached to the Subgraph node in this example, see either [Input node](vs-nesting-input-node.md) or [Output node](vs-nesting-output-node.md).
|
|
|
|
## Related nodes
|
|
|
|
Use a Subgraph node with the following nodes:
|
|
|
|
- [Input node](vs-nesting-input-node.md)
|
|
- [Output node](vs-nesting-output-node.md)
|