9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
23 lines
820 B
Markdown
23 lines
820 B
Markdown
# Vector 3 Node
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## Description
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Defines a **Vector 3** value in the shader. If [Ports](Port.md) **X**, **Y** and **Z** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 3**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| X | Input | Float | None | Input x component value |
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| Y | Input | Float | None | Input y component value |
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| Z | Input | Float | None | Input z component value |
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| Out | Output | Vector 3 | None | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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float3 _Vector3_Out = float3(X, Y, Z);
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```
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