Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Vector-2-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

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# Vector 2 Node
## Description
Defines a **Vector 2** value in the shader. If [Ports](Port.md) **X** and **Y** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 2**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| X | Input | Float | None | Input x component value |
| Y | Input | Float | None | Input y component value |
| Out | Output | Vector 2 | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float2 _Vector2_Out = float2(X, Y);
```