Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Shader-Graph-Asset.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

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Shader Graph Asset

Description

The Shader Graph Asset is the new Asset type introduced with the shader graph. You can create a Shader Graph Asset from the Project Window from the Create menu.

For convenience there is a Create menu entry for Blank Shader Graph and Sub-graph. They can be found in the Shader sub-menu. Additional options may be provided by render pipelines. These options will create a new Shader Graph with required settings and Block nodes in the Master Stack for the selected shading model.

You can open the Shader Graph Window by double clicking a Shader Graph Asset or by clicking Open Shader Editor in the Inspector when the Shader Graph Asset is selected.