9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.7 KiB
1.7 KiB
Sclera Limbal Ring Node
Calculates the intensity of the Sclera ring, a darkening feature of eyes.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Sclera Limbal Ring Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
PositionOS | Input | Vector3 | Position in object space of the current fragment to shade. |
View Direction OS | Input | Vector3 | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
IrisRadius | Input | float | The radius of the Iris in the used model. For the default model, this value should be 0.225. |
LimbalRingSize | Input | float | Normalized [0, 1] value that defines the relative size of the limbal ring. |
LimbalRingFade | Input | float | Normalized [0, 1] value that defines strength of the fade out of the limbal ring.** |
LimbalRing Intensity | Input | float | Positive value that defines how dark the limbal ring is. |
Iris Limbal Ring Color | Output | Color | Intensity of the limbal ring (blackscale). |