9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Sampler State Node
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## Description
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Defines a **Sampler State** for sampling textures. It should be used in conjunction with sampling [Nodes](Node.md) such as the [Sample Texture 2D Node](Sample-Texture-2D-Node.md). You can set a filter mode with the dropdown parameter **Filter** and a wrap mode with the dropdown parameter **Wrap**.
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When using a separate **Sample State Node** you can sample a **Texture 2D** twice, with different sampler parameters, without defining the **Texture 2D** itself twice.
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Some filtering and wrap modes are only available on certain platforms.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| Out | Output | Sampler State | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Filter | Dropdown | Linear, Point, Trilinear | Defines filtering mode for sampling. |
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| Wrap | Dropdown | Repeat, Clamp, Mirror, MirrorOnce | Defines wrap mode for sampling. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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SamplerState _SamplerState_Out = _SamplerState_Linear_Repeat_sampler;
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```
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