9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
26 lines
931 B
Markdown
26 lines
931 B
Markdown
# Remap Node
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## Description
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Returns a value between the x and y components of input **Out Min Max** based on the linear interpolation of the value of input **In** between the x and y components of input **In Min Max**.
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## Ports
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| Name | Direction | Type | Description |
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|:------------ |:-------------|:-----|:---|
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| In | Input | Dynamic Vector | Input value |
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| In Min Max | Input | Vector 2 | Minimum and Maximum values for input interpolation |
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| Out Min Max | Input | Vector 2 | Minimum and Maximum values for output interpolation |
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| Out | Output | Dynamic Vector | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Remap_float4(float4 In, float2 InMinMax, float2 OutMinMax, out float4 Out)
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{
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Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
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}
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```
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