9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
43 lines
1.3 KiB
Markdown
43 lines
1.3 KiB
Markdown
# Normal Unpack Node
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## Description
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Unpacks a normal map defined by input **In**. This node is used to unpack a texture that is defined as a **Normal Map** in its Texture Import Settings when it is sampled as if it were a default texture.
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Note that in most cases this node is unnecessary as the normal map should be sampled as such by setting its **Type** parameter to **Normal** when it is sampled using a [Sample Texture 2D](Sample-Texture-2D-Node) or [Triplanar](Triplanar-Node) node.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| In | Input | Vector 4 | None | Input value |
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| Out | Output | Vector 3 | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Space | Dropdown | Tangent, Object | Sets the coordinate space of the input normal. |
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## Generated Code Example
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The following example code represents one possible outcome of this node per **Space** mode.
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**Tangent**
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```
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void Unity_NormalUnpack_float(float4 In, out float3 Out)
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{
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Out = UnpackNormalmapRGorAG(In);
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}
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```
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**Object**
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```
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void Unity_NormalUnpackRGB_float(float4 In, out float3 Out)
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{
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Out = UnpackNormalmapRGB(In);
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}
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```
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