9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.2 KiB
1.2 KiB
Log Node
Description
Returns the logarithm of input In. Log is the inverse operation to the Exponential Node.
For example, the result of a base-2 Exponential using an input value of 3 is 8.
Therefore the result of a base-2 Log using an input value of 8 is 3.
The logarithmic base can be switched between base-e, base-2 and base-10 from the Base dropdown on the node.
Ports
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | Input value |
Out | Output | Dynamic Vector | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Base | Dropdown | BaseE, Base2, Base10 | Selects the logarithmic base |
Generated Code Example
The following example code represents one possible outcome of this node per Base mode.
Base E
void Unity_Log_float4(float4 In, out float4 Out)
{
Out = log(In);
}
Base 2
void Unity_Log2_float4(float4 In, out float4 Out)
{
Out = log2(In);
}
Base 10
void Unity_Log10_float4(float4 In, out float4 Out)
{
Out = log10(In);
}