Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Log-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

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Log Node

Description

Returns the logarithm of input In. Log is the inverse operation to the Exponential Node.

For example, the result of a base-2 Exponential using an input value of 3 is 8.

Therefore the result of a base-2 Log using an input value of 8 is 3.

The logarithmic base can be switched between base-e, base-2 and base-10 from the Base dropdown on the node.

Ports

Name Direction Type Description
In Input Dynamic Vector Input value
Out Output Dynamic Vector Output value

Controls

Name Type Options Description
Base Dropdown BaseE, Base2, Base10 Selects the logarithmic base

Generated Code Example

The following example code represents one possible outcome of this node per Base mode.

Base E

void Unity_Log_float4(float4 In, out float4 Out)
{
    Out = log(In);
}

Base 2

void Unity_Log2_float4(float4 In, out float4 Out)
{
    Out = log2(In);
}

Base 10

void Unity_Log10_float4(float4 In, out float4 Out)
{
    Out = log10(In);
}