9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
21 lines
1.6 KiB
Markdown
21 lines
1.6 KiB
Markdown
# Iris Limbal Ring Node
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Calculates the intensity of the Limbal ring, a darkening feature of eyes.
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| ------------------------- | ----------------------------------- | ------------------------------------------ |
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| **Iris Limbal Ring Node** | No | Yes |
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## Ports
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| name | **Direction** | type | description |
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| -------------------------- | ------------- | ------- | ------------------------------------------------------------ |
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| **IrisUV** | Input | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |
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| **View Direction OS** | Input | Vector3 | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
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| **LimbalRingSize** | Input | float | Normalized [0, 1] value that defines the relative size of the limbal ring. |
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| **LimbalRingFade** | Input | float | Normalized [0, 1] value that defines strength of the fade out of the limbal ring. |
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| **LimbalRingIntensity** | Input | float | Positive value that defines how dark the limbal ring is. |
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| **Iris Limbal Ring Color** | Output | Color | Intensity of the limbal ring. |
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