9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.6 KiB
1.6 KiB
Iris Limbal Ring Node
Calculates the intensity of the Limbal ring, a darkening feature of eyes.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Iris Limbal Ring Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
IrisUV | Input | Vector2 | Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |
View Direction OS | Input | Vector3 | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
LimbalRingSize | Input | float | Normalized [0, 1] value that defines the relative size of the limbal ring. |
LimbalRingFade | Input | float | Normalized [0, 1] value that defines strength of the fade out of the limbal ring. |
LimbalRingIntensity | Input | float | Positive value that defines how dark the limbal ring is. |
Iris Limbal Ring Color | Output | Color | Intensity of the limbal ring. |