9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.0 KiB
1.0 KiB
Inverse Lerp Node
Description
Returns the linear parameter that produces the interpolant specified by input T within the range of input A to input B.
Inverse Lerp is the inverse operation of the Lerp Node. It can be used to determine what the input to a Lerp was based on its output.
For example, the value of a Lerp between 0 and 2 with a T value of 0.5 is 1. Therefore the value of an Inverse Lerp between 0 and 2 with a T value of 1 is 0.5.
Ports
Name | Direction | Type | Description |
---|---|---|---|
A | Input | Dynamic Vector | First input value |
B | Input | Dynamic Vector | Second input value |
T | Input | Dynamic Vector | Time value |
Out | Output | Dynamic Vector | Output value |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_InverseLerp_float4(float4 A, float4 B, float4 T, out float4 Out)
{
Out = (T - A)/(B - A);
}