9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
16 lines
1.3 KiB
Markdown
16 lines
1.3 KiB
Markdown
# Graph Settings Tab
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## Description
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The **Graph Settings** tab on the **[Graph Inspector](Internal-Inspector.md)** make it possible to change settings that affect the Shader Graph as a whole.
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![](images/GraphSettings_Menu.png)
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### Graph Settings options
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| Menu Item | Description |
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|:----------|:------------|
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| Precision | A [Precision Mode](Precision-Modes.md) drop-down menu that lets you set the default precision for the entire graph. You can override the Precision setting here at the node level in your graph.|
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| Preview Mode | (Subgraphs only) Your options are **Inherit**, **Preview 2D**, and **Preview 3D**. |
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| Active Targets | A list that contains the Targets you've selected. You can add or remove entries using the Add (**+**) and Remove (**-**) buttons. <br/>Shader Graph supports three targets: the [Universal Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/manual/index.html), the [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/index.html), and [Built-In Render Pipeline](https://docs.unity3d.com/2020.3/Documentation/Manual/render-pipelines.html). Target-specific settings appear below the standard setting options. The displayed Target-specific settings change according to which Targets you select. |
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