9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
# Fog Node
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## Description
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Provides access to the Scene's **Fog** parameters.
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Note: The behavior of this [Node](Node.md) is undefined globally. Shader Graph does not define the function of the node. Instead, each Render Pipeline defines what HLSL code to execute for this [Node](Node.md).
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Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production. A [Node](Node.md) might be defined in one Render Pipeline and undefined in the other. If this [Node](Node.md) is undefined, it returns 0 (black).
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#### Unity Render Pipelines Support
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- Universal Render Pipeline
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The High Definition Render Pipeline does **not** support this Node.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| Position | Output | Vector 3 | Position (object space) | Mesh vertex/fragment's position |
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| Color | Output | Vector 4 | None | Fog color |
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| Density | Output | Float | None | Fog density based on depth. Returns a value between 0 and 1, where 0 is no fog and 1 is full fog. |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Fog_float(float3 Position, out float4 Color, out float Density)
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{
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SHADERGRAPH_FOG(Position, Color, Density);
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}
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```
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