9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.8 KiB
1.8 KiB
Emission Node
The Emission Node allows you to apply emission in your Shader Graph.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Emission | No | Yes |
Ports
Name | Direction | Type | Description |
---|---|---|---|
color | Input | LDR Color(RGB) | Sets the low dynamic range (LDR) color of the emission. |
intensity | Input | Float | Sets the intensity of the emission color. |
output | Output | HDR Color(RGB) | Outputs the high dynamic range (HDR) color that this Node produces. |
Notes
Emission Unit
You can use two physical light units to control the strength of the emission:
Exposure Weight
You can use Exposure Weight to determine how exposure affects emission. It is a value between 0 and 1 where. A value of 0 means that exposure does not effect this part of the emission. A value of 1 means that exposure fully affects this part of the emission.