9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
52 lines
850 B
Markdown
52 lines
850 B
Markdown
# Constant Node
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## Description
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Defines a **Float** of a mathematical constant value in the shader.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| Out | Output | Float | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Mode | Dropdown | PI, TAU, PHI, E, SQRT2 | Sets output constant value |
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## Generated Code Example
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The following example code represents one possible outcome of this node per constant type.
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**PI**
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```
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float _Constant_PI = 3.1415926;
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```
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**TAU**
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```
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float _Constant_TAU = 6.28318530;
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```
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**PHI**
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```
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float _Constant_PHI = 1.618034;
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```
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**E**
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```
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float _Constant_E = 2.718282;
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```
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**SQRT2**
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```
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float _Constant_SQRT2 = 1.414214;
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```
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