9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.6 KiB
1.6 KiB
Circle Pupil Animation Node
This node applies a deformation to a normalized IrisUV coordinate to simulate the opening and closure of the pupil.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Circle Pupil Animation Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
IrisUV | Input | Vector2 | Position of the fragment to shade in object space. |
Pupil Radius | Input | float | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
Maximal Pupil Aperture | Input | float | The normal of the eye surface in object space. |
Minimal Pupil Aperture | Input | float | The index of refraction of the eye (1.333 by default). |
Pupil Apertur | Input | float | Distance between the end of the cornea and the iris plane. For the default model, this value should be 0.02 |
IrisUV | Output | Vector2 | Position of the refracted point on the iris plane in object space. |