9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
26 lines
1.0 KiB
Markdown
26 lines
1.0 KiB
Markdown
# Branch Node
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## Description
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Provides a dynamic branch to the shader. If input **Predicate** is true the return output will be equal to input **True**, otherwise it will be equal to input **False**. This is determined per vertex or per pixel depending on shader stage. Both sides of the branch will be evaluated in the shader, and the branch not used will be discarded.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| Predicate | Input | Boolean | None | Determines which input to returned |
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| True | Input | Dynamic Vector | None | Returned if **Predicate** is true |
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| False | Input | Dynamic Vector | None | Returned if **Predicate** is false |
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| Out | Output | Boolean | None | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
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{
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Out = Predicate ? True : False;
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}
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```
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