9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
24 lines
574 B
Markdown
24 lines
574 B
Markdown
# Any Node
|
|
|
|
## Description
|
|
|
|
Returns true if any of the components of the input **In** are non-zero. This is useful for [Branching](Branch-Node.md).
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| In | Input | Dynamic Vector | None | Input value |
|
|
| Out | Output | Boolean | None | Output value |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
void Unity_Any_float4(float4 In, out float Out)
|
|
{
|
|
Out = any(In);
|
|
}
|
|
```
|