9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using NUnit.Framework;
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namespace UnityEngine.Rendering.Universal.Tests
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{
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class DecalTests
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{
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GameObject m_DecalProjector;
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GameObject m_DecalProjector2;
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DecalEntityManager m_EntityManager;
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Shader m_Shader;
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[SetUp]
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public void Setup()
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{
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m_EntityManager = new DecalEntityManager();
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m_DecalProjector = new GameObject("DecalProjector");
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m_DecalProjector2 = new GameObject("DecalProjector");
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m_Shader = Shader.Find("Hidden/InternalErrorShader");
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}
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[TearDown]
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public void Cleanup()
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{
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m_EntityManager.Dispose();
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Object.DestroyImmediate(m_DecalProjector);
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Object.DestroyImmediate(m_DecalProjector2);
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}
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[Test]
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public void DecalDestroyEmptyChunk()
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{
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var decalProjector = m_DecalProjector.AddComponent<DecalProjector>();
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decalProjector.material = new Material(m_Shader);
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var decalProjector2 = m_DecalProjector.AddComponent<DecalProjector>();
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decalProjector2.material = new Material(m_Shader);
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var entity = m_EntityManager.CreateDecalEntity(decalProjector);
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var entity2 = m_EntityManager.CreateDecalEntity(decalProjector2);
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m_EntityManager.DestroyDecalEntity(entity);
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m_EntityManager.Update();
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Assert.AreEqual(1, m_EntityManager.chunkCount);
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}
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}
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}
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