Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Utilities/Substring.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

188 lines
4.8 KiB
C#

using System;
namespace UnityEngine.InputSystem.Utilities
{
// Work with substrings without actually allocating strings.
internal struct Substring : IComparable<Substring>, IEquatable<Substring>
{
private readonly string m_String;
private readonly int m_Index;
private readonly int m_Length;
public bool isEmpty => m_Length == 0;
public Substring(string str)
{
m_String = str;
m_Index = 0;
if (str != null)
m_Length = str.Length;
else
m_Length = 0;
}
public Substring(string str, int index, int length)
{
Debug.Assert(str == null || index < str.Length);
Debug.Assert(str != null || length == 0);
m_String = str;
m_Index = index;
m_Length = length;
}
public Substring(string str, int index)
{
Debug.Assert(str == null || index < str.Length);
m_String = str;
m_Index = index;
m_Length = str.Length - index;
}
public override bool Equals(object obj)
{
if (obj is Substring other)
return Equals(other);
if (obj is string str)
return Equals(str);
return false;
}
public bool Equals(string other)
{
if (string.IsNullOrEmpty(other))
return m_Length == 0;
if (other.Length != m_Length)
return false;
for (var i = 0; i < m_Length; ++i)
if (other[i] != m_String[m_Index + i])
return false;
return true;
}
public bool Equals(Substring other)
{
return CompareTo(other) == 0;
}
public bool Equals(InternedString other)
{
if (length != other.length)
return false;
return string.Compare(m_String, m_Index, other.ToString(), 0, length,
StringComparison.OrdinalIgnoreCase) == 0;
}
public int CompareTo(Substring other)
{
return Compare(this, other, StringComparison.CurrentCulture);
}
public static int Compare(Substring left, Substring right, StringComparison comparison)
{
if (left.m_Length != right.m_Length)
{
if (left.m_Length < right.m_Length)
return -1;
return 1;
}
return string.Compare(left.m_String, left.m_Index, right.m_String, right.m_Index, left.m_Length,
comparison);
}
public bool StartsWith(string str)
{
if (str.Length > length)
return false;
for (var i = 0; i < str.Length; ++i)
if (m_String[m_Index + i] != str[i])
return false;
return true;
}
public string Substr(int index = 0, int length = -1)
{
if (length < 0)
length = this.length - index;
return m_String.Substring(m_Index + index, length);
}
public override string ToString()
{
if (m_String == null)
return string.Empty;
return m_String.Substring(m_Index, m_Length);
}
public override int GetHashCode()
{
if (m_String == null)
return 0;
if (m_Index == 0 && m_Length == m_String.Length)
return m_String.GetHashCode();
////FIXME: this is bad... shouldn't allocate
return ToString().GetHashCode();
}
public static bool operator==(Substring a, Substring b)
{
return a.Equals(b);
}
public static bool operator!=(Substring a, Substring b)
{
return !a.Equals(b);
}
public static bool operator==(Substring a, InternedString b)
{
return a.Equals(b);
}
public static bool operator!=(Substring a, InternedString b)
{
return !a.Equals(b);
}
public static bool operator==(InternedString a, Substring b)
{
return b.Equals(a);
}
public static bool operator!=(InternedString a, Substring b)
{
return !b.Equals(a);
}
public static implicit operator Substring(string s)
{
return new Substring(s);
}
public int length => m_Length;
public int index => m_Index;
public char this[int index]
{
get
{
if (index < 0 || index >= m_Length)
throw new ArgumentOutOfRangeException(nameof(index));
return m_String[m_Index + index];
}
}
}
}