9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
122 lines
4.1 KiB
C#
122 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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////REVIEW: why is this public?
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////TODO: add array support
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////TODO: switch parsing to use to Substring
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namespace UnityEngine.InputSystem.Utilities
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{
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/// <summary>
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/// A combination of a name and an optional list of named parameter values. For example, "Clamp(min=1,max=2)".
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/// </summary>
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public struct NameAndParameters
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{
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public string name { get; set; }
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public ReadOnlyArray<NamedValue> parameters { get; set; }
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public override string ToString()
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{
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if (parameters.Count == 0)
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return name;
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var parameterString = string.Join(NamedValue.Separator, parameters.Select(x => x.ToString()).ToArray());
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return $"{name}({parameterString})";
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}
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public static IEnumerable<NameAndParameters> ParseMultiple(string text)
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{
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List<NameAndParameters> list = null;
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if (!ParseMultiple(text, ref list))
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return Enumerable.Empty<NameAndParameters>();
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return list;
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}
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internal static bool ParseMultiple(string text, ref List<NameAndParameters> list)
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{
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text = text.Trim();
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if (string.IsNullOrEmpty(text))
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return false;
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if (list == null)
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list = new List<NameAndParameters>();
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else
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list.Clear();
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var index = 0;
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var textLength = text.Length;
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while (index < textLength)
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list.Add(ParseNameAndParameters(text, ref index));
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return true;
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}
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internal static string ParseName(string text)
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{
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if (text == null)
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throw new ArgumentNullException(nameof(text));
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var index = 0;
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return ParseNameAndParameters(text, ref index, true).name;
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}
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public static NameAndParameters Parse(string text)
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{
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if (text == null)
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throw new ArgumentNullException(nameof(text));
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var index = 0;
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return ParseNameAndParameters(text, ref index);
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}
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private static NameAndParameters ParseNameAndParameters(string text, ref int index, bool nameOnly = false)
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{
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var textLength = text.Length;
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// Skip whitespace.
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while (index < textLength && char.IsWhiteSpace(text[index]))
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++index;
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// Parse name.
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var nameStart = index;
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while (index < textLength)
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{
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var nextChar = text[index];
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if (nextChar == '(' || nextChar == NamedValue.Separator[0] || char.IsWhiteSpace(nextChar))
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break;
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++index;
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}
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if (index - nameStart == 0)
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throw new ArgumentException($"Expecting name at position {nameStart} in '{text}'", nameof(text));
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var name = text.Substring(nameStart, index - nameStart);
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if (nameOnly)
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return new NameAndParameters {name = name};
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// Skip whitespace.
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while (index < textLength && char.IsWhiteSpace(text[index]))
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++index;
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// Parse parameters.
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NamedValue[] parameters = null;
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if (index < textLength && text[index] == '(')
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{
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++index;
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var closeParenIndex = text.IndexOf(')', index);
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if (closeParenIndex == -1)
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throw new ArgumentException($"Expecting ')' after '(' at position {index} in '{text}'", nameof(text));
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var parameterString = text.Substring(index, closeParenIndex - index);
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parameters = NamedValue.ParseMultiple(parameterString);
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index = closeParenIndex + 1;
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}
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if (index < textLength && (text[index] == ',' || text[index] == InputBinding.Separator))
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++index;
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return new NameAndParameters {name = name, parameters = new ReadOnlyArray<NamedValue>(parameters)};
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}
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}
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}
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