9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
{
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"name": "Unity.InputSystem",
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"references": [
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"Unity.ugui"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": true,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.xr.oculus",
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"expression": "1.0.3",
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"define": "DISABLE_BUILTIN_INPUT_SYSTEM_OCULUS"
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},
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{
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"name": "com.unity.xr.googlevr",
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"expression": "1.0.0",
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"define": "DISABLE_BUILTIN_INPUT_SYSTEM_GOOGLEVR"
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},
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{
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"name": "com.unity.xr.openvr",
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"expression": "1.0.0",
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"define": "DISABLE_BUILTIN_INPUT_SYSTEM_OPENVR"
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},
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{
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"name": "com.unity.xr.windowsmr",
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"expression": "2.0.3",
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"define": "DISABLE_BUILTIN_INPUT_SYSTEM_WINDOWSMR"
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},
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{
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"name": "com.unity.modules.vr",
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"expression": "1.0.0",
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"define": "UNITY_INPUT_SYSTEM_ENABLE_VR"
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},
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{
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"name": "com.unity.modules.xr",
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"expression": "1.0.0",
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"define": "UNITY_INPUT_SYSTEM_ENABLE_XR"
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},
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{
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"name": "com.unity.modules.physics",
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"expression": "1.0.0",
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"define": "UNITY_INPUT_SYSTEM_ENABLE_PHYSICS"
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},
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{
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"name": "com.unity.modules.physics2d",
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"expression": "1.0.0",
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"define": "UNITY_INPUT_SYSTEM_ENABLE_PHYSICS2D"
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},
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{
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"name": "com.unity.ugui",
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"expression": "1.0.0",
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"define": "UNITY_INPUT_SYSTEM_ENABLE_UI"
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}
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],
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"noEngineReferences": false
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} |