9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
481 lines
19 KiB
C#
481 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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////TODO: array support
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////TODO: delimiter support
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////TODO: designator support
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#pragma warning disable CS0649
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namespace UnityEngine.InputSystem.HID
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{
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/// <summary>
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/// Turns binary HID descriptors into <see cref="HID.HIDDeviceDescriptor"/> instances.
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/// </summary>
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/// <remarks>
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/// For information about the format, see the <a href="http://www.usb.org/developers/hidpage/HID1_11.pdf">
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/// Device Class Definition for Human Interface Devices</a> section 6.2.2.
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/// </remarks>
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internal static class HIDParser
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{
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/// <summary>
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/// Parse a HID report descriptor as defined by section 6.2.2 of the
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/// <a href="http://www.usb.org/developers/hidpage/HID1_11.pdf">HID
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/// specification</a> and add the elements and collections from the
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/// descriptor to the given <paramref name="deviceDescriptor"/>.
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/// </summary>
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/// <param name="buffer">Buffer containing raw HID report descriptor.</param>
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/// <param name="deviceDescriptor">HID device descriptor to complete with the information
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/// from the report descriptor. Elements and collections will get added to this descriptor.</param>
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/// <returns>True if the report descriptor was successfully parsed.</returns>
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/// <remarks>
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/// Will also set <see cref="HID.HIDDeviceDescriptor.inputReportSize"/>,
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/// <see cref="HID.HIDDeviceDescriptor.outputReportSize"/>, and
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/// <see cref="HID.HIDDeviceDescriptor.featureReportSize"/>.
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/// </remarks>
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public static unsafe bool ParseReportDescriptor(byte[] buffer, ref HID.HIDDeviceDescriptor deviceDescriptor)
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{
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if (buffer == null)
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throw new ArgumentNullException(nameof(buffer));
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fixed(byte* bufferPtr = buffer)
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{
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return ParseReportDescriptor(bufferPtr, buffer.Length, ref deviceDescriptor);
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}
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}
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public unsafe static bool ParseReportDescriptor(byte* bufferPtr, int bufferLength, ref HID.HIDDeviceDescriptor deviceDescriptor)
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{
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// Item state.
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var localItemState = new HIDItemStateLocal();
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var globalItemState = new HIDItemStateGlobal();
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// Lists where we accumulate the data from the HID items.
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var reports = new List<HIDReportData>();
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var elements = new List<HID.HIDElementDescriptor>();
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var collections = new List<HID.HIDCollectionDescriptor>();
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var currentCollection = -1;
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// Parse the linear list of items.
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var endPtr = bufferPtr + bufferLength;
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var currentPtr = bufferPtr;
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while (currentPtr < endPtr)
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{
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var firstByte = *currentPtr;
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////TODO
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if (firstByte == 0xFE)
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throw new NotImplementedException("long item support");
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// Read item header.
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var itemSize = (byte)(firstByte & 0x3);
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var itemTypeAndTag = (byte)(firstByte & 0xFC);
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++currentPtr;
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// Process item.
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switch (itemTypeAndTag)
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{
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// ------------ Global Items --------------
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// These set item state permanently until it is reset.
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// Usage Page
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case (int)HIDItemTypeAndTag.UsagePage:
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globalItemState.usagePage = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Report Count
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case (int)HIDItemTypeAndTag.ReportCount:
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globalItemState.reportCount = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Report Size
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case (int)HIDItemTypeAndTag.ReportSize:
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globalItemState.reportSize = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Report ID
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case (int)HIDItemTypeAndTag.ReportID:
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globalItemState.reportId = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Logical Minimum
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case (int)HIDItemTypeAndTag.LogicalMinimum:
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globalItemState.logicalMinimum = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Logical Maximum
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case (int)HIDItemTypeAndTag.LogicalMaximum:
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globalItemState.logicalMaximum = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Physical Minimum
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case (int)HIDItemTypeAndTag.PhysicalMinimum:
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globalItemState.physicalMinimum = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Physical Maximum
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case (int)HIDItemTypeAndTag.PhysicalMaximum:
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globalItemState.physicalMaximum = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Unit Exponent
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case (int)HIDItemTypeAndTag.UnitExponent:
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globalItemState.unitExponent = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Unit
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case (int)HIDItemTypeAndTag.Unit:
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globalItemState.unit = ReadData(itemSize, currentPtr, endPtr);
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break;
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// ------------ Local Items --------------
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// These set the state for the very next elements to be generated.
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// Usage
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case (int)HIDItemTypeAndTag.Usage:
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localItemState.SetUsage(ReadData(itemSize, currentPtr, endPtr));
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break;
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// Usage Minimum
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case (int)HIDItemTypeAndTag.UsageMinimum:
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localItemState.usageMinimum = ReadData(itemSize, currentPtr, endPtr);
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break;
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// Usage Maximum
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case (int)HIDItemTypeAndTag.UsageMaximum:
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localItemState.usageMaximum = ReadData(itemSize, currentPtr, endPtr);
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break;
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// ------------ Main Items --------------
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// These emit things into the descriptor based on the local and global item state.
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// Collection
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case (int)HIDItemTypeAndTag.Collection:
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// Start new collection.
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var parentCollection = currentCollection;
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currentCollection = collections.Count;
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collections.Add(new HID.HIDCollectionDescriptor
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{
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type = (HID.HIDCollectionType)ReadData(itemSize, currentPtr, endPtr),
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parent = parentCollection,
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usagePage = globalItemState.GetUsagePage(0, ref localItemState),
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usage = localItemState.GetUsage(0),
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firstChild = elements.Count
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});
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HIDItemStateLocal.Reset(ref localItemState);
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break;
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// EndCollection
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case (int)HIDItemTypeAndTag.EndCollection:
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if (currentCollection == -1)
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return false;
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// Close collection.
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var collection = collections[currentCollection];
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collection.childCount = elements.Count - collection.firstChild;
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collections[currentCollection] = collection;
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// Switch back to parent collection (if any).
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currentCollection = collection.parent;
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HIDItemStateLocal.Reset(ref localItemState);
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break;
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// Input/Output/Feature
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case (int)HIDItemTypeAndTag.Input:
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case (int)HIDItemTypeAndTag.Output:
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case (int)HIDItemTypeAndTag.Feature:
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// Determine report type.
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var reportType = itemTypeAndTag == (int)HIDItemTypeAndTag.Input
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? HID.HIDReportType.Input
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: itemTypeAndTag == (int)HIDItemTypeAndTag.Output
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? HID.HIDReportType.Output
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: HID.HIDReportType.Feature;
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// Find report.
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var reportIndex = HIDReportData.FindOrAddReport(globalItemState.reportId, reportType, reports);
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var report = reports[reportIndex];
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// If we have a report ID, then reports start with an 8 byte report ID.
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// Shift our offsets accordingly.
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if (report.currentBitOffset == 0 && globalItemState.reportId.HasValue)
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report.currentBitOffset = 8;
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// Add elements to report.
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var reportCount = globalItemState.reportCount.GetValueOrDefault(1);
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var flags = ReadData(itemSize, currentPtr, endPtr);
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for (var i = 0; i < reportCount; ++i)
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{
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var element = new HID.HIDElementDescriptor
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{
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usage = localItemState.GetUsage(i) & 0xFFFF, // Mask off usage page, if set.
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usagePage = globalItemState.GetUsagePage(i, ref localItemState),
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reportType = reportType,
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reportSizeInBits = globalItemState.reportSize.GetValueOrDefault(8),
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reportOffsetInBits = report.currentBitOffset,
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reportId = globalItemState.reportId.GetValueOrDefault(1),
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flags = (HID.HIDElementFlags)flags,
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logicalMin = globalItemState.logicalMinimum.GetValueOrDefault(0),
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logicalMax = globalItemState.logicalMaximum.GetValueOrDefault(0),
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physicalMin = globalItemState.GetPhysicalMin(),
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physicalMax = globalItemState.GetPhysicalMax(),
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unitExponent = globalItemState.unitExponent.GetValueOrDefault(0),
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unit = globalItemState.unit.GetValueOrDefault(0),
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};
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report.currentBitOffset += element.reportSizeInBits;
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elements.Add(element);
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}
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reports[reportIndex] = report;
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HIDItemStateLocal.Reset(ref localItemState);
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break;
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}
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if (itemSize == 3)
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currentPtr += 4;
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else
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currentPtr += itemSize;
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}
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deviceDescriptor.elements = elements.ToArray();
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deviceDescriptor.collections = collections.ToArray();
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// Set usage and usage page on device descriptor to what's
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// on the toplevel application collection.
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foreach (var collection in collections)
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{
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if (collection.parent == -1 && collection.type == HID.HIDCollectionType.Application)
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{
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deviceDescriptor.usage = collection.usage;
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deviceDescriptor.usagePage = collection.usagePage;
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break;
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}
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}
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return true;
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}
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private unsafe static int ReadData(int itemSize, byte* currentPtr, byte* endPtr)
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{
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if (itemSize == 0)
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return 0;
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// Read byte.
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if (itemSize == 1)
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{
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if (currentPtr >= endPtr)
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return 0;
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return *currentPtr;
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}
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// Read short.
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if (itemSize == 2)
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{
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if (currentPtr + 2 >= endPtr)
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return 0;
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var data1 = *currentPtr;
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var data2 = *(currentPtr + 1);
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return (data2 << 8) | data1;
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}
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// Read int.
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if (itemSize == 3) // Item size 3 means 4 bytes!
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{
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if (currentPtr + 4 >= endPtr)
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return 0;
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var data1 = *currentPtr;
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var data2 = *(currentPtr + 1);
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var data3 = *(currentPtr + 2);
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var data4 = *(currentPtr + 3);
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return (data4 << 24) | (data3 << 24) | (data2 << 8) | data1;
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}
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Debug.Assert(false, "Should not reach here");
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return 0;
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}
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private struct HIDReportData
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{
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public int reportId;
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public HID.HIDReportType reportType;
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public int currentBitOffset;
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public static int FindOrAddReport(int? reportId, HID.HIDReportType reportType, List<HIDReportData> reports)
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{
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var id = 1;
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if (reportId.HasValue)
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id = reportId.Value;
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for (var i = 0; i < reports.Count; ++i)
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{
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if (reports[i].reportId == id && reports[i].reportType == reportType)
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return i;
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}
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reports.Add(new HIDReportData
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{
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reportId = id,
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reportType = reportType
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});
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return reports.Count - 1;
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}
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}
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// All types and tags with size bits (low order two bits) masked out (i.e. being 0).
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private enum HIDItemTypeAndTag
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{
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Input = 0x80,
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Output = 0x90,
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Feature = 0xB0,
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Collection = 0xA0,
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EndCollection = 0xC0,
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UsagePage = 0x04,
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LogicalMinimum = 0x14,
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LogicalMaximum = 0x24,
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PhysicalMinimum = 0x34,
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PhysicalMaximum = 0x44,
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UnitExponent = 0x54,
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Unit = 0x64,
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ReportSize = 0x74,
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ReportID = 0x84,
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ReportCount = 0x94,
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Push = 0xA4,
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Pop = 0xB4,
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Usage = 0x08,
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UsageMinimum = 0x18,
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UsageMaximum = 0x28,
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DesignatorIndex = 0x38,
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DesignatorMinimum = 0x48,
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DesignatorMaximum = 0x58,
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StringIndex = 0x78,
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StringMinimum = 0x88,
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StringMaximum = 0x98,
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Delimiter = 0xA8,
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}
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// State that needs to be defined for each main item separately.
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// See section 6.2.2.8
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private struct HIDItemStateLocal
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{
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public int? usage;
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public int? usageMinimum;
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public int? usageMaximum;
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public int? designatorIndex;
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public int? designatorMinimum;
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public int? designatorMaximum;
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public int? stringIndex;
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public int? stringMinimum;
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public int? stringMaximum;
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public List<int> usageList;
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// Wipe state but preserve usageList allocation.
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public static void Reset(ref HIDItemStateLocal state)
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{
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var usageList = state.usageList;
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state = new HIDItemStateLocal();
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if (usageList != null)
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{
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usageList.Clear();
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state.usageList = usageList;
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}
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}
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// Usage can be set repeatedly to provide an enumeration of usages.
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public void SetUsage(int value)
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{
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if (usage.HasValue)
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{
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if (usageList == null)
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usageList = new List<int>();
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usageList.Add(usage.Value);
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}
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usage = value;
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}
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// Get usage for Nth element in [0-reportCount] list.
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public int GetUsage(int index)
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{
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// If we have minimum and maximum usage, interpolate between that.
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if (usageMinimum.HasValue && usageMaximum.HasValue)
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{
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var min = usageMinimum.Value;
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var max = usageMaximum.Value;
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var range = max - min;
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if (range < 0)
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return 0;
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if (index >= range)
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return max;
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return min + index;
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}
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// If we have a list of usages, index into that.
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if (usageList != null && usageList.Count > 0)
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{
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var usageCount = usageList.Count;
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if (index >= usageCount)
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return usage.Value;
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return usageList[index];
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}
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if (usage.HasValue)
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return usage.Value;
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////TODO: min/max
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return 0;
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}
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}
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// State that is carried over from main item to main item.
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// See section 6.2.2.7
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private struct HIDItemStateGlobal
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{
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public int? usagePage;
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public int? logicalMinimum;
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public int? logicalMaximum;
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public int? physicalMinimum;
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public int? physicalMaximum;
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public int? unitExponent;
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public int? unit;
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public int? reportSize;
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public int? reportCount;
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public int? reportId;
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public HID.UsagePage GetUsagePage(int index, ref HIDItemStateLocal localItemState)
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{
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if (!usagePage.HasValue)
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{
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var usage = localItemState.GetUsage(index);
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return (HID.UsagePage)(usage >> 16);
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}
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return (HID.UsagePage)usagePage.Value;
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}
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public int GetPhysicalMin()
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{
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if (physicalMinimum == null || physicalMaximum == null ||
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(physicalMinimum.Value == 0 && physicalMaximum.Value == 0))
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return logicalMinimum.GetValueOrDefault(0);
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return physicalMinimum.Value;
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}
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public int GetPhysicalMax()
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{
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if (physicalMinimum == null || physicalMaximum == null ||
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(physicalMinimum.Value == 0 && physicalMaximum.Value == 0))
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return logicalMaximum.GetValueOrDefault(0);
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return physicalMaximum.Value;
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}
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}
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}
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}
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