9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1443 lines
63 KiB
C#
1443 lines
63 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using UnityEngine.InputSystem.LowLevel;
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using UnityEngine.InputSystem.Utilities;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.Scripting;
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#if UNITY_2021_2_OR_NEWER
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using UnityEngine.Pool;
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#endif
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// HID support is currently broken in 32-bit Windows standalone players. Consider 32bit Windows players unsupported for now.
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#if UNITY_STANDALONE_WIN && !UNITY_64
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#warning The 32-bit Windows player is not currently supported by the Input System. HID input will not work in the player. Please use x86_64, if possible.
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#endif
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////REVIEW: there will probably be lots of cases where the HID device creation process just needs a little tweaking; we should
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//// have better mechanism to do that without requiring to replace the entire process wholesale
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////TODO: expose the layout builder so that other layout builders can use it for their own purposes
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////REVIEW: how are we dealing with multiple different input reports on the same device?
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////REVIEW: move the enums and structs out of here and into UnityEngine.InputSystem.HID? Or remove the "HID" name prefixes from them?
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////TODO: add blacklist for devices we really don't want to use (like apple's internal trackpad)
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////TODO: add a way to mark certain layouts (such as HID layouts) as fallbacks; ideally, affect the layout matching score
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////TODO: enable this to handle devices that split their input into multiple reports
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#pragma warning disable CS0649, CS0219
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namespace UnityEngine.InputSystem.HID
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{
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/// <summary>
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/// A generic HID input device.
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/// </summary>
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/// <remarks>
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/// This class represents a best effort to mirror the control setup of a HID
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/// discovered in the system. It is used only as a fallback where we cannot
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/// match the device to a specific product we know of. Wherever possible we
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/// construct more specific device representations such as Gamepad.
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/// </remarks>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1724:TypeNamesShouldNotMatchNamespaces")]
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public class HID : InputDevice
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{
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internal const string kHIDInterface = "HID";
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internal const string kHIDNamespace = "HID";
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/// <summary>
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/// Command code for querying the HID report descriptor from a device.
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/// </summary>
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/// <seealso cref="InputDevice.ExecuteCommand{TCommand}"/>
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public static FourCC QueryHIDReportDescriptorDeviceCommandType { get { return new FourCC('H', 'I', 'D', 'D'); } }
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/// <summary>
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/// Command code for querying the HID report descriptor size in bytes from a device.
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/// </summary>
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/// <seealso cref="InputDevice.ExecuteCommand{TCommand}"/>
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public static FourCC QueryHIDReportDescriptorSizeDeviceCommandType { get { return new FourCC('H', 'I', 'D', 'S'); } }
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public static FourCC QueryHIDParsedReportDescriptorDeviceCommandType { get { return new FourCC('H', 'I', 'D', 'P'); } }
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/// <summary>
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/// The HID device descriptor as received from the system.
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/// </summary>
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public HIDDeviceDescriptor hidDescriptor
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{
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get
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{
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if (!m_HaveParsedHIDDescriptor)
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{
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if (!string.IsNullOrEmpty(description.capabilities))
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m_HIDDescriptor = JsonUtility.FromJson<HIDDeviceDescriptor>(description.capabilities);
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m_HaveParsedHIDDescriptor = true;
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}
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return m_HIDDescriptor;
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}
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}
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private bool m_HaveParsedHIDDescriptor;
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private HIDDeviceDescriptor m_HIDDescriptor;
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// This is the workhorse for figuring out fallback options for HIDs attached to the system.
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// If the system cannot find a more specific layout for a given HID, this method will try
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// to produce a layout builder on the fly based on the HID descriptor received from
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// the device.
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internal static string OnFindLayoutForDevice(ref InputDeviceDescription description, string matchedLayout,
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InputDeviceExecuteCommandDelegate executeDeviceCommand)
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{
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// If the system found a matching layout, there's nothing for us to do.
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if (!string.IsNullOrEmpty(matchedLayout))
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return null;
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// If the device isn't a HID, we're not interested.
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if (description.interfaceName != kHIDInterface)
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return null;
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// Read HID descriptor.
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var hidDeviceDescriptor = ReadHIDDeviceDescriptor(ref description, executeDeviceCommand);
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if (!HIDSupport.supportedHIDUsages.Contains(new HIDSupport.HIDPageUsage(hidDeviceDescriptor.usagePage, hidDeviceDescriptor.usage)))
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return null;
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// Determine if there's any usable elements on the device.
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var hasUsableElements = false;
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if (hidDeviceDescriptor.elements != null)
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{
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foreach (var element in hidDeviceDescriptor.elements)
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{
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if (element.IsUsableElement())
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{
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hasUsableElements = true;
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break;
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}
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}
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}
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// If not, there's nothing we can do with the device.
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if (!hasUsableElements)
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return null;
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////TODO: we should be able to differentiate a HID joystick from other joysticks in bindings alone
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// Determine base layout.
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var baseType = typeof(HID);
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var baseLayout = "HID";
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if (hidDeviceDescriptor.usagePage == UsagePage.GenericDesktop)
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{
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if (hidDeviceDescriptor.usage == (int)GenericDesktop.Joystick || hidDeviceDescriptor.usage == (int)GenericDesktop.Gamepad)
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{
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baseLayout = "Joystick";
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baseType = typeof(Joystick);
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}
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}
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// A HID may implement the HID interface arbitrary many times, each time with a different
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// usage page + usage combination. In a OS, this will typically come out as multiple separate
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// devices. Thus, to make layout names unique, we have to take usages into account. What we do
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// is we tag the usage name onto the layout name *except* if it's a joystick or gamepad. This
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// gives us nicer names for joysticks while still disambiguating other devices correctly.
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var usageName = "";
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if (baseLayout != "Joystick")
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{
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usageName = hidDeviceDescriptor.usagePage == UsagePage.GenericDesktop
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? $" {(GenericDesktop) hidDeviceDescriptor.usage}"
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: $" {hidDeviceDescriptor.usagePage}-{hidDeviceDescriptor.usage}";
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}
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////REVIEW: these layout names are impossible to bind to; come up with a better way
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////TODO: match HID layouts by vendor and product ID
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////REVIEW: this probably works fine for most products out there but I'm not sure it works reliably for all cases
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// Come up with a unique template name. HIDs are required to have product and vendor IDs.
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// We go with the string versions if we have them and with the numeric versions if we don't.
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string layoutName;
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var deviceMatcher = InputDeviceMatcher.FromDeviceDescription(description);
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if (!string.IsNullOrEmpty(description.product) && !string.IsNullOrEmpty(description.manufacturer))
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{
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layoutName = $"{kHIDNamespace}::{description.manufacturer} {description.product}{usageName}";
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}
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else if (!string.IsNullOrEmpty(description.product))
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{
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layoutName = $"{kHIDNamespace}::{description.product}{usageName}";
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}
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else
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{
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// Sanity check to make sure we really have the data we expect.
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if (hidDeviceDescriptor.vendorId == 0)
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return null;
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layoutName =
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$"{kHIDNamespace}::{hidDeviceDescriptor.vendorId:X}-{hidDeviceDescriptor.productId:X}{usageName}";
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deviceMatcher = deviceMatcher
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.WithCapability("productId", hidDeviceDescriptor.productId)
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.WithCapability("vendorId", hidDeviceDescriptor.vendorId);
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}
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// Also match by usage. See comment above about multiple HID interfaces on the same device.
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deviceMatcher = deviceMatcher
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.WithCapability("usage", hidDeviceDescriptor.usage)
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.WithCapability("usagePage", hidDeviceDescriptor.usagePage);
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// Register layout builder that will turn the HID descriptor into an
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// InputControlLayout instance.
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var layout = new HIDLayoutBuilder
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{
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displayName = description.product,
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hidDescriptor = hidDeviceDescriptor,
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parentLayout = baseLayout,
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deviceType = baseType ?? typeof(HID)
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};
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InputSystem.RegisterLayoutBuilder(() => layout.Build(),
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layoutName, baseLayout, deviceMatcher);
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return layoutName;
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}
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internal static unsafe HIDDeviceDescriptor ReadHIDDeviceDescriptor(ref InputDeviceDescription deviceDescription,
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InputDeviceExecuteCommandDelegate executeCommandDelegate)
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{
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if (deviceDescription.interfaceName != kHIDInterface)
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throw new ArgumentException(
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$"Device '{deviceDescription}' is not a HID");
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// See if we have to request a HID descriptor from the device.
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// We support having the descriptor directly as a JSON string in the `capabilities`
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// field of the device description.
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var needToRequestDescriptor = true;
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var hidDeviceDescriptor = new HIDDeviceDescriptor();
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if (!string.IsNullOrEmpty(deviceDescription.capabilities))
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{
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try
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{
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hidDeviceDescriptor = HIDDeviceDescriptor.FromJson(deviceDescription.capabilities);
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// If there's elements in the descriptor, we're good with the descriptor. If there aren't,
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// we go and ask the device for a full descriptor.
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if (hidDeviceDescriptor.elements != null && hidDeviceDescriptor.elements.Length > 0)
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needToRequestDescriptor = false;
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}
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catch (Exception exception)
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{
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Debug.LogError($"Could not parse HID descriptor of device '{deviceDescription}'");
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Debug.LogException(exception);
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}
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}
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////REVIEW: we *could* switch to a single path here that supports *only* parsed descriptors but it'd
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//// mean having to switch *every* platform supporting HID to the hack we currently have to do
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//// on Windows
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// Request descriptor, if necessary.
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if (needToRequestDescriptor)
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{
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// Try to get the size of the HID descriptor from the device.
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var sizeOfDescriptorCommand = new InputDeviceCommand(QueryHIDReportDescriptorSizeDeviceCommandType);
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var sizeOfDescriptorInBytes = executeCommandDelegate(ref sizeOfDescriptorCommand);
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if (sizeOfDescriptorInBytes > 0)
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{
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// Now try to fetch the HID descriptor.
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using (var buffer =
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InputDeviceCommand.AllocateNative(QueryHIDReportDescriptorDeviceCommandType, (int)sizeOfDescriptorInBytes))
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{
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var commandPtr = (InputDeviceCommand*)buffer.GetUnsafePtr();
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if (executeCommandDelegate(ref *commandPtr) != sizeOfDescriptorInBytes)
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return new HIDDeviceDescriptor();
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// Try to parse the HID report descriptor.
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if (!HIDParser.ParseReportDescriptor((byte*)commandPtr->payloadPtr, (int)sizeOfDescriptorInBytes, ref hidDeviceDescriptor))
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return new HIDDeviceDescriptor();
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}
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// Update the descriptor on the device with the information we got.
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deviceDescription.capabilities = hidDeviceDescriptor.ToJson();
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}
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else
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{
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// The device may not support binary descriptors but may support parsed descriptors so
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// try the IOCTL for parsed descriptors next.
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//
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// This path exists pretty much only for the sake of Windows where it is not possible to get
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// unparsed/binary descriptors from the device (and where getting element offsets is only possible
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// with some dirty hacks we're performing in the native runtime).
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const int kMaxDescriptorBufferSize = 2 * 1024 * 1024; ////TODO: switch to larger buffer based on return code if request fails
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using (var buffer =
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InputDeviceCommand.AllocateNative(QueryHIDParsedReportDescriptorDeviceCommandType, kMaxDescriptorBufferSize))
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{
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var commandPtr = (InputDeviceCommand*)buffer.GetUnsafePtr();
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var utf8Length = executeCommandDelegate(ref *commandPtr);
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if (utf8Length < 0)
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return new HIDDeviceDescriptor();
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// Turn UTF-8 buffer into string.
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////TODO: is there a way to not have to copy here?
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var utf8 = new byte[utf8Length];
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fixed(byte* utf8Ptr = utf8)
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{
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UnsafeUtility.MemCpy(utf8Ptr, commandPtr->payloadPtr, utf8Length);
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}
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var descriptorJson = Encoding.UTF8.GetString(utf8, 0, (int)utf8Length);
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// Try to parse the HID report descriptor.
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try
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{
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hidDeviceDescriptor = HIDDeviceDescriptor.FromJson(descriptorJson);
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}
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catch (Exception exception)
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{
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Debug.LogError($"Could not parse HID descriptor of device '{deviceDescription}'");
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Debug.LogException(exception);
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return new HIDDeviceDescriptor();
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}
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// Update the descriptor on the device with the information we got.
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deviceDescription.capabilities = descriptorJson;
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}
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}
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}
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return hidDeviceDescriptor;
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}
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public static string UsagePageToString(UsagePage usagePage)
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{
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return (int)usagePage >= 0xFF00 ? "Vendor-Defined" : usagePage.ToString();
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}
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public static string UsageToString(UsagePage usagePage, int usage)
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{
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switch (usagePage)
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{
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case UsagePage.GenericDesktop:
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return ((GenericDesktop)usage).ToString();
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case UsagePage.Simulation:
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return ((Simulation)usage).ToString();
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default:
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return null;
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}
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}
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[Serializable]
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private class HIDLayoutBuilder
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{
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public string displayName;
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public HIDDeviceDescriptor hidDescriptor;
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public string parentLayout;
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public Type deviceType;
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public InputControlLayout Build()
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{
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var builder = new InputControlLayout.Builder
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{
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displayName = displayName,
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type = deviceType,
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extendsLayout = parentLayout,
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stateFormat = new FourCC('H', 'I', 'D')
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};
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var xElement = Array.Find(hidDescriptor.elements,
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element => element.usagePage == UsagePage.GenericDesktop &&
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element.usage == (int)GenericDesktop.X);
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var yElement = Array.Find(hidDescriptor.elements,
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element => element.usagePage == UsagePage.GenericDesktop &&
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element.usage == (int)GenericDesktop.Y);
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////REVIEW: in case the X and Y control are non-contiguous, should we even turn them into a stick
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////REVIEW: there *has* to be an X and a Y for us to be able to successfully create a joystick
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// If GenericDesktop.X and GenericDesktop.Y are both present, turn the controls
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// into a stick.
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var haveStick = xElement.usage == (int)GenericDesktop.X && yElement.usage == (int)GenericDesktop.Y;
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if (haveStick)
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{
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int bitOffset, byteOffset, sizeInBits;
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if (xElement.reportOffsetInBits <= yElement.reportOffsetInBits)
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{
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bitOffset = xElement.reportOffsetInBits % 8;
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byteOffset = xElement.reportOffsetInBits / 8;
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sizeInBits = (yElement.reportOffsetInBits + yElement.reportSizeInBits) -
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xElement.reportOffsetInBits;
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}
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else
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{
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bitOffset = yElement.reportOffsetInBits % 8;
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byteOffset = yElement.reportOffsetInBits / 8;
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sizeInBits = (xElement.reportOffsetInBits + xElement.reportSizeInBits) -
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yElement.reportSizeInBits;
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}
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const string stickName = "stick";
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builder.AddControl(stickName)
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.WithDisplayName("Stick")
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.WithLayout("Stick")
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.WithBitOffset((uint)bitOffset)
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.WithByteOffset((uint)byteOffset)
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.WithSizeInBits((uint)sizeInBits)
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.WithUsages(CommonUsages.Primary2DMotion);
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var xElementParameters = xElement.DetermineParameters();
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var yElementParameters = yElement.DetermineParameters();
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builder.AddControl(stickName + "/x")
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.WithFormat(xElement.isSigned ? InputStateBlock.FormatSBit : InputStateBlock.FormatBit)
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.WithByteOffset((uint)(xElement.reportOffsetInBits / 8 - byteOffset))
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.WithBitOffset((uint)(xElement.reportOffsetInBits % 8))
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.WithSizeInBits((uint)xElement.reportSizeInBits)
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.WithParameters(xElementParameters)
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.WithDefaultState(xElement.DetermineDefaultState())
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.WithProcessors(xElement.DetermineProcessors());
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builder.AddControl(stickName + "/y")
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.WithFormat(yElement.isSigned ? InputStateBlock.FormatSBit : InputStateBlock.FormatBit)
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.WithByteOffset((uint)(yElement.reportOffsetInBits / 8 - byteOffset))
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.WithBitOffset((uint)(yElement.reportOffsetInBits % 8))
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.WithSizeInBits((uint)yElement.reportSizeInBits)
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.WithParameters(yElementParameters)
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.WithDefaultState(yElement.DetermineDefaultState())
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.WithProcessors(yElement.DetermineProcessors());
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// Propagate parameters needed on x and y to the four button controls.
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builder.AddControl(stickName + "/up")
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.WithParameters(
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StringHelpers.Join(",", yElementParameters, "clamp=2,clampMin=-1,clampMax=0,invert=true"));
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builder.AddControl(stickName + "/down")
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.WithParameters(
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StringHelpers.Join(",", yElementParameters, "clamp=2,clampMin=0,clampMax=1,invert=false"));
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builder.AddControl(stickName + "/left")
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.WithParameters(
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StringHelpers.Join(",", xElementParameters, "clamp=2,clampMin=-1,clampMax=0,invert"));
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builder.AddControl(stickName + "/right")
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.WithParameters(
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StringHelpers.Join(",", xElementParameters, "clamp=2,clampMin=0,clampMax=1"));
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}
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// Process HID descriptor.
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var elements = hidDescriptor.elements;
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var elementCount = elements.Length;
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for (var i = 0; i < elementCount; ++i)
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{
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ref var element = ref elements[i];
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if (element.reportType != HIDReportType.Input)
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continue;
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// Skip X and Y if we already turned them into a stick.
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if (haveStick && (element.Is(UsagePage.GenericDesktop, (int)GenericDesktop.X) ||
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element.Is(UsagePage.GenericDesktop, (int)GenericDesktop.Y)))
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continue;
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var layout = element.DetermineLayout();
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if (layout != null)
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{
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// Assign unique name.
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var name = element.DetermineName();
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Debug.Assert(!string.IsNullOrEmpty(name));
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name = StringHelpers.MakeUniqueName(name, builder.controls, x => x.name);
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// Add control.
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var control =
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builder.AddControl(name)
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.WithDisplayName(element.DetermineDisplayName())
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.WithLayout(layout)
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.WithByteOffset((uint)element.reportOffsetInBits / 8)
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.WithBitOffset((uint)element.reportOffsetInBits % 8)
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.WithSizeInBits((uint)element.reportSizeInBits)
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.WithFormat(element.DetermineFormat())
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.WithDefaultState(element.DetermineDefaultState())
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.WithProcessors(element.DetermineProcessors());
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var parameters = element.DetermineParameters();
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if (!string.IsNullOrEmpty(parameters))
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control.WithParameters(parameters);
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var usages = element.DetermineUsages();
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if (usages != null)
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control.WithUsages(usages);
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element.AddChildControls(ref element, name, ref builder);
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}
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}
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return builder.Build();
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}
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}
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public enum HIDReportType
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{
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Unknown,
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Input,
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Output,
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Feature
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}
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public enum HIDCollectionType
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{
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Physical = 0x00,
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Application = 0x01,
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Logical = 0x02,
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Report = 0x03,
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NamedArray = 0x04,
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UsageSwitch = 0x05,
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UsageModifier = 0x06
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}
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|
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "Flags", Justification = "No better term for underlying data.")]
|
|
[Flags]
|
|
public enum HIDElementFlags
|
|
{
|
|
Constant = 1 << 0,
|
|
Variable = 1 << 1,
|
|
Relative = 1 << 2,
|
|
Wrap = 1 << 3,
|
|
NonLinear = 1 << 4,
|
|
NoPreferred = 1 << 5,
|
|
NullState = 1 << 6,
|
|
Volatile = 1 << 7,
|
|
BufferedBytes = 1 << 8
|
|
}
|
|
|
|
/// <summary>
|
|
/// Descriptor for a single report element.
|
|
/// </summary>
|
|
[Serializable]
|
|
public struct HIDElementDescriptor
|
|
{
|
|
public int usage;
|
|
public UsagePage usagePage;
|
|
public int unit;
|
|
public int unitExponent;
|
|
public int logicalMin;
|
|
public int logicalMax;
|
|
public int physicalMin;
|
|
public int physicalMax;
|
|
public HIDReportType reportType;
|
|
public int collectionIndex;
|
|
public int reportId;
|
|
public int reportSizeInBits;
|
|
public int reportOffsetInBits;
|
|
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "flags", Justification = "No better term for underlying data.")]
|
|
public HIDElementFlags flags;
|
|
|
|
// Fields only relevant to arrays.
|
|
public int? usageMin;
|
|
public int? usageMax;
|
|
|
|
public bool hasNullState => (flags & HIDElementFlags.NullState) == HIDElementFlags.NullState;
|
|
|
|
public bool hasPreferredState => (flags & HIDElementFlags.NoPreferred) != HIDElementFlags.NoPreferred;
|
|
|
|
public bool isArray => (flags & HIDElementFlags.Variable) != HIDElementFlags.Variable;
|
|
|
|
public bool isNonLinear => (flags & HIDElementFlags.NonLinear) == HIDElementFlags.NonLinear;
|
|
|
|
public bool isRelative => (flags & HIDElementFlags.Relative) == HIDElementFlags.Relative;
|
|
|
|
public bool isConstant => (flags & HIDElementFlags.Constant) == HIDElementFlags.Constant;
|
|
|
|
public bool isWrapping => (flags & HIDElementFlags.Wrap) == HIDElementFlags.Wrap;
|
|
|
|
internal bool isSigned => logicalMin < 0;
|
|
|
|
internal float minFloatValue
|
|
{
|
|
get
|
|
{
|
|
if (isSigned)
|
|
{
|
|
var minValue = (int)-(long)(1UL << (reportSizeInBits - 1));
|
|
var maxValue = (int)((1UL << (reportSizeInBits - 1)) - 1);
|
|
return NumberHelpers.IntToNormalizedFloat(logicalMin, minValue, maxValue) * 2.0f - 1.0f;
|
|
}
|
|
else
|
|
{
|
|
Debug.Assert(logicalMin >= 0, $"Expected logicalMin to be unsigned");
|
|
var maxValue = (uint)((1UL << reportSizeInBits) - 1);
|
|
return NumberHelpers.UIntToNormalizedFloat((uint)logicalMin, 0, maxValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal float maxFloatValue
|
|
{
|
|
get
|
|
{
|
|
if (isSigned)
|
|
{
|
|
var minValue = (int)-(long)(1UL << (reportSizeInBits - 1));
|
|
var maxValue = (int)((1UL << (reportSizeInBits - 1)) - 1);
|
|
return NumberHelpers.IntToNormalizedFloat(logicalMax, minValue, maxValue) * 2.0f - 1.0f;
|
|
}
|
|
else
|
|
{
|
|
Debug.Assert(logicalMax >= 0, $"Expected logicalMax to be unsigned");
|
|
var maxValue = (uint)((1UL << reportSizeInBits) - 1);
|
|
return NumberHelpers.UIntToNormalizedFloat((uint)logicalMax, 0, maxValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool Is(UsagePage usagePage, int usage)
|
|
{
|
|
return usagePage == this.usagePage && usage == this.usage;
|
|
}
|
|
|
|
internal string DetermineName()
|
|
{
|
|
// It's rare for HIDs to declare string names for items and HID drivers may report weird strings
|
|
// plus there's no guarantee that these names are unique per item. So, we don't bother here with
|
|
// device/driver-supplied names at all but rather do our own naming.
|
|
|
|
switch (usagePage)
|
|
{
|
|
case UsagePage.Button:
|
|
if (usage == 1)
|
|
return "trigger";
|
|
return $"button{usage}";
|
|
case UsagePage.GenericDesktop:
|
|
if (usage == (int)GenericDesktop.HatSwitch)
|
|
return "hat";
|
|
var text = ((GenericDesktop)usage).ToString();
|
|
// Lower-case first letter.
|
|
text = char.ToLowerInvariant(text[0]) + text.Substring(1);
|
|
return text;
|
|
}
|
|
|
|
// Fallback that generates a somewhat useless but at least very informative name.
|
|
return $"UsagePage({usagePage:X}) Usage({usage:X})";
|
|
}
|
|
|
|
internal string DetermineDisplayName()
|
|
{
|
|
switch (usagePage)
|
|
{
|
|
case UsagePage.Button:
|
|
if (usage == 1)
|
|
return "Trigger";
|
|
return $"Button {usage}";
|
|
case UsagePage.GenericDesktop:
|
|
return ((GenericDesktop)usage).ToString();
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
internal bool IsUsableElement()
|
|
{
|
|
switch (usage)
|
|
{
|
|
case (int)GenericDesktop.X:
|
|
case (int)GenericDesktop.Y:
|
|
return usagePage == UsagePage.GenericDesktop;
|
|
default:
|
|
return DetermineLayout() != null;
|
|
}
|
|
}
|
|
|
|
internal string DetermineLayout()
|
|
{
|
|
if (reportType != HIDReportType.Input)
|
|
return null;
|
|
|
|
////TODO: deal with arrays
|
|
|
|
switch (usagePage)
|
|
{
|
|
case UsagePage.Button:
|
|
return "Button";
|
|
case UsagePage.GenericDesktop:
|
|
switch (usage)
|
|
{
|
|
case (int)GenericDesktop.X:
|
|
case (int)GenericDesktop.Y:
|
|
case (int)GenericDesktop.Z:
|
|
case (int)GenericDesktop.Rx:
|
|
case (int)GenericDesktop.Ry:
|
|
case (int)GenericDesktop.Rz:
|
|
case (int)GenericDesktop.Vx:
|
|
case (int)GenericDesktop.Vy:
|
|
case (int)GenericDesktop.Vz:
|
|
case (int)GenericDesktop.Vbrx:
|
|
case (int)GenericDesktop.Vbry:
|
|
case (int)GenericDesktop.Vbrz:
|
|
case (int)GenericDesktop.Slider:
|
|
case (int)GenericDesktop.Dial:
|
|
case (int)GenericDesktop.Wheel:
|
|
return "Axis";
|
|
|
|
case (int)GenericDesktop.Select:
|
|
case (int)GenericDesktop.Start:
|
|
case (int)GenericDesktop.DpadUp:
|
|
case (int)GenericDesktop.DpadDown:
|
|
case (int)GenericDesktop.DpadLeft:
|
|
case (int)GenericDesktop.DpadRight:
|
|
return "Button";
|
|
|
|
case (int)GenericDesktop.HatSwitch:
|
|
// Only support hat switches with 8 directions.
|
|
if (logicalMax - logicalMin + 1 == 8)
|
|
return "Dpad";
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
internal FourCC DetermineFormat()
|
|
{
|
|
switch (reportSizeInBits)
|
|
{
|
|
case 8:
|
|
return isSigned ? InputStateBlock.FormatSByte : InputStateBlock.FormatByte;
|
|
case 16:
|
|
return isSigned ? InputStateBlock.FormatShort : InputStateBlock.FormatUShort;
|
|
case 32:
|
|
return isSigned ? InputStateBlock.FormatInt : InputStateBlock.FormatUInt;
|
|
default:
|
|
// Generic bitfield value.
|
|
return InputStateBlock.FormatBit;
|
|
}
|
|
}
|
|
|
|
internal InternedString[] DetermineUsages()
|
|
{
|
|
if (usagePage == UsagePage.Button && usage == 1)
|
|
return new[] {CommonUsages.PrimaryTrigger, CommonUsages.PrimaryAction};
|
|
if (usagePage == UsagePage.Button && usage == 2)
|
|
return new[] {CommonUsages.SecondaryTrigger, CommonUsages.SecondaryAction};
|
|
if (usagePage == UsagePage.GenericDesktop && usage == (int)GenericDesktop.Rz)
|
|
return new[] { CommonUsages.Twist };
|
|
////TODO: assign hatswitch usage to first and only to first hatswitch element
|
|
return null;
|
|
}
|
|
|
|
internal string DetermineParameters()
|
|
{
|
|
if (usagePage == UsagePage.GenericDesktop)
|
|
{
|
|
switch (usage)
|
|
{
|
|
case (int)GenericDesktop.X:
|
|
case (int)GenericDesktop.Z:
|
|
case (int)GenericDesktop.Rx:
|
|
case (int)GenericDesktop.Rz:
|
|
case (int)GenericDesktop.Vx:
|
|
case (int)GenericDesktop.Vz:
|
|
case (int)GenericDesktop.Vbrx:
|
|
case (int)GenericDesktop.Vbrz:
|
|
case (int)GenericDesktop.Slider:
|
|
case (int)GenericDesktop.Dial:
|
|
case (int)GenericDesktop.Wheel:
|
|
return DetermineAxisNormalizationParameters();
|
|
|
|
// Our Ys tend to be the opposite of what most HIDs do. We can't be sure and may well
|
|
// end up inverting a value here when we shouldn't but as always with the HID fallback,
|
|
// let's try to do what *seems* to work with the majority of devices.
|
|
case (int)GenericDesktop.Y:
|
|
case (int)GenericDesktop.Ry:
|
|
case (int)GenericDesktop.Vy:
|
|
case (int)GenericDesktop.Vbry:
|
|
return StringHelpers.Join(",", "invert", DetermineAxisNormalizationParameters());
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private string DetermineAxisNormalizationParameters()
|
|
{
|
|
// If we have min/max bounds on the axis values, set up normalization on the axis.
|
|
// NOTE: We put the center in the middle between min/max as we can't know where the
|
|
// resting point of the axis is (may be on min if it's a trigger, for example).
|
|
if (logicalMin == 0 && logicalMax == 0)
|
|
return "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5";
|
|
var min = minFloatValue;
|
|
var max = maxFloatValue;
|
|
// Do nothing if result of floating-point conversion is already normalized.
|
|
if (Mathf.Approximately(0f, min) && Mathf.Approximately(0f, max))
|
|
return null;
|
|
var zero = min + (max - min) / 2.0f;
|
|
return string.Format(CultureInfo.InvariantCulture, "normalize,normalizeMin={0},normalizeMax={1},normalizeZero={2}", min, max, zero);
|
|
}
|
|
|
|
internal string DetermineProcessors()
|
|
{
|
|
switch (usagePage)
|
|
{
|
|
case UsagePage.GenericDesktop:
|
|
switch (usage)
|
|
{
|
|
case (int)GenericDesktop.X:
|
|
case (int)GenericDesktop.Y:
|
|
case (int)GenericDesktop.Z:
|
|
case (int)GenericDesktop.Rx:
|
|
case (int)GenericDesktop.Ry:
|
|
case (int)GenericDesktop.Rz:
|
|
case (int)GenericDesktop.Vx:
|
|
case (int)GenericDesktop.Vy:
|
|
case (int)GenericDesktop.Vz:
|
|
case (int)GenericDesktop.Vbrx:
|
|
case (int)GenericDesktop.Vbry:
|
|
case (int)GenericDesktop.Vbrz:
|
|
case (int)GenericDesktop.Slider:
|
|
case (int)GenericDesktop.Dial:
|
|
case (int)GenericDesktop.Wheel:
|
|
return "axisDeadzone";
|
|
}
|
|
break;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
internal PrimitiveValue DetermineDefaultState()
|
|
{
|
|
switch (usagePage)
|
|
{
|
|
case UsagePage.GenericDesktop:
|
|
switch (usage)
|
|
{
|
|
case (int)GenericDesktop.HatSwitch:
|
|
// Figure out null state for hat switches.
|
|
if (hasNullState)
|
|
{
|
|
// We're looking for a value that is out-of-range with respect to the
|
|
// logical min and max but in range with respect to what we can store
|
|
// in the bits we have.
|
|
|
|
// Test lower bound, we can store >= 0.
|
|
if (logicalMin >= 1)
|
|
return new PrimitiveValue(logicalMin - 1);
|
|
|
|
// Test upper bound, we can store <= maxValue.
|
|
var maxValue = (1UL << reportSizeInBits) - 1;
|
|
if ((ulong)logicalMax < maxValue)
|
|
return new PrimitiveValue(logicalMax + 1);
|
|
}
|
|
break;
|
|
|
|
case (int)GenericDesktop.X:
|
|
case (int)GenericDesktop.Y:
|
|
case (int)GenericDesktop.Z:
|
|
case (int)GenericDesktop.Rx:
|
|
case (int)GenericDesktop.Ry:
|
|
case (int)GenericDesktop.Rz:
|
|
case (int)GenericDesktop.Vx:
|
|
case (int)GenericDesktop.Vy:
|
|
case (int)GenericDesktop.Vz:
|
|
case (int)GenericDesktop.Vbrx:
|
|
case (int)GenericDesktop.Vbry:
|
|
case (int)GenericDesktop.Vbrz:
|
|
case (int)GenericDesktop.Slider:
|
|
case (int)GenericDesktop.Dial:
|
|
case (int)GenericDesktop.Wheel:
|
|
// For axes that are *NOT* stored as signed values (which we assume are
|
|
// centered on 0), put the default state in the middle between the min and max.
|
|
if (!isSigned)
|
|
{
|
|
var defaultValue = logicalMin + (logicalMax - logicalMin) / 2;
|
|
if (defaultValue != 0)
|
|
return new PrimitiveValue(defaultValue);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return new PrimitiveValue();
|
|
}
|
|
|
|
internal void AddChildControls(ref HIDElementDescriptor element, string controlName, ref InputControlLayout.Builder builder)
|
|
{
|
|
if (usagePage == UsagePage.GenericDesktop && usage == (int)GenericDesktop.HatSwitch)
|
|
{
|
|
// There doesn't seem to be enough specificity in the HID spec to reliably figure this case out.
|
|
// Albeit detail is scarce, we could probably make some inferences based on the unit setting
|
|
// of the hat switch but even then it seems there's much left to the whims of a hardware manufacturer.
|
|
// Even if we know values go clockwise (HID spec doesn't really say; probably can be inferred from unit),
|
|
// which direction do we start with? Is 0 degrees up or right?
|
|
//
|
|
// What we do here is simply make the assumption that we're dealing with degrees here, that we go clockwise,
|
|
// and that 0 degrees is up (which is actually the opposite of the coordinate system suggested in 5.9 of
|
|
// of the HID spec but seems to be what manufacturers are actually using in practice). Of course, if the
|
|
// device we're looking at actually sets things up differently, then we end up with either an incorrectly
|
|
// oriented or (worse) a non-functional hat switch.
|
|
|
|
var nullValue = DetermineDefaultState();
|
|
if (nullValue.isEmpty)
|
|
return;
|
|
|
|
////REVIEW: this probably only works with hatswitches that have their null value at logicalMax+1
|
|
|
|
builder.AddControl(controlName + "/up")
|
|
.WithFormat(InputStateBlock.FormatBit)
|
|
.WithLayout("DiscreteButton")
|
|
.WithParameters(string.Format(CultureInfo.InvariantCulture,
|
|
"minValue={0},maxValue={1},nullValue={2},wrapAtValue={3}",
|
|
logicalMax, logicalMin + 1, nullValue.ToString(), logicalMax))
|
|
.WithBitOffset((uint)element.reportOffsetInBits % 8)
|
|
.WithSizeInBits((uint)reportSizeInBits);
|
|
|
|
builder.AddControl(controlName + "/right")
|
|
.WithFormat(InputStateBlock.FormatBit)
|
|
.WithLayout("DiscreteButton")
|
|
.WithParameters(string.Format(CultureInfo.InvariantCulture,
|
|
"minValue={0},maxValue={1}",
|
|
logicalMin + 1, logicalMin + 3))
|
|
.WithBitOffset((uint)element.reportOffsetInBits % 8)
|
|
.WithSizeInBits((uint)reportSizeInBits);
|
|
|
|
builder.AddControl(controlName + "/down")
|
|
.WithFormat(InputStateBlock.FormatBit)
|
|
.WithLayout("DiscreteButton")
|
|
.WithParameters(string.Format(CultureInfo.InvariantCulture,
|
|
"minValue={0},maxValue={1}",
|
|
logicalMin + 3, logicalMin + 5))
|
|
.WithBitOffset((uint)element.reportOffsetInBits % 8)
|
|
.WithSizeInBits((uint)reportSizeInBits);
|
|
|
|
builder.AddControl(controlName + "/left")
|
|
.WithFormat(InputStateBlock.FormatBit)
|
|
.WithLayout("DiscreteButton")
|
|
.WithParameters(string.Format(CultureInfo.InvariantCulture,
|
|
"minValue={0},maxValue={1}",
|
|
logicalMin + 5, logicalMin + 7))
|
|
.WithBitOffset((uint)element.reportOffsetInBits % 8)
|
|
.WithSizeInBits((uint)reportSizeInBits);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Descriptor for a collection of HID elements.
|
|
/// </summary>
|
|
[Serializable]
|
|
public struct HIDCollectionDescriptor
|
|
{
|
|
public HIDCollectionType type;
|
|
public int usage;
|
|
public UsagePage usagePage;
|
|
public int parent; // -1 if no parent.
|
|
public int childCount;
|
|
public int firstChild;
|
|
}
|
|
|
|
/// <summary>
|
|
/// HID descriptor for a HID class device.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is a processed view of the combined descriptors provided by a HID as defined
|
|
/// in the HID specification, i.e. it's a combination of information from the USB device
|
|
/// descriptor, HID class descriptor, and HID report descriptor.
|
|
/// </remarks>
|
|
[Serializable]
|
|
public struct HIDDeviceDescriptor
|
|
{
|
|
/// <summary>
|
|
/// USB vendor ID.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// To get the string version of the vendor ID, see <see cref="InputDeviceDescription.manufacturer"/>
|
|
/// on <see cref="InputDevice.description"/>.
|
|
/// </remarks>
|
|
public int vendorId;
|
|
|
|
/// <summary>
|
|
/// USB product ID.
|
|
/// </summary>
|
|
public int productId;
|
|
public int usage;
|
|
public UsagePage usagePage;
|
|
|
|
/// <summary>
|
|
/// Maximum size of individual input reports sent by the device.
|
|
/// </summary>
|
|
public int inputReportSize;
|
|
|
|
/// <summary>
|
|
/// Maximum size of individual output reports sent to the device.
|
|
/// </summary>
|
|
public int outputReportSize;
|
|
|
|
/// <summary>
|
|
/// Maximum size of individual feature reports exchanged with the device.
|
|
/// </summary>
|
|
public int featureReportSize;
|
|
|
|
public HIDElementDescriptor[] elements;
|
|
public HIDCollectionDescriptor[] collections;
|
|
|
|
public string ToJson()
|
|
{
|
|
return JsonUtility.ToJson(this, true);
|
|
}
|
|
|
|
public static HIDDeviceDescriptor FromJson(string json)
|
|
{
|
|
#if UNITY_2021_2_OR_NEWER
|
|
try
|
|
{
|
|
// HID descriptors, when formatted correctly, are always json strings with no whitespace and a
|
|
// predictable order of elements, so we can try and use this simple predictive parser to extract
|
|
// the data. If for any reason the data is not formatted correctly, we'll automatically fall back
|
|
// to Unity's default json parser.
|
|
var descriptor = new HIDDeviceDescriptor();
|
|
|
|
var jsonSpan = json.AsSpan();
|
|
var parser = new PredictiveParser();
|
|
parser.ExpectSingleChar(jsonSpan, '{');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.vendorId = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.productId = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.usage = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.usagePage = (UsagePage)parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.inputReportSize = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.outputReportSize = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.AcceptString(jsonSpan, out _);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
descriptor.featureReportSize = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
// elements
|
|
parser.AcceptString(jsonSpan, out var key);
|
|
if (key.ToString() != "elements") return descriptor;
|
|
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
parser.ExpectSingleChar(jsonSpan, '[');
|
|
|
|
using var pool = ListPool<HIDElementDescriptor>.Get(out var elements);
|
|
while (!parser.AcceptSingleChar(jsonSpan, ']'))
|
|
{
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
parser.ExpectSingleChar(jsonSpan, '{');
|
|
|
|
HIDElementDescriptor elementDesc = default;
|
|
|
|
|
|
parser.AcceptSingleChar(jsonSpan, '}');
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
// usage
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.usage = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.usagePage = (UsagePage)parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.unit = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.unitExponent = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.logicalMin = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.logicalMax = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.physicalMin = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.physicalMax = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.collectionIndex = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.reportType = (HIDReportType)parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.reportId = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
// reportCount. We don't store this one
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
parser.AcceptInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.reportSizeInBits = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.reportOffsetInBits = parser.ExpectInt(jsonSpan);
|
|
parser.AcceptSingleChar(jsonSpan, ',');
|
|
|
|
parser.ExpectString(jsonSpan);
|
|
parser.ExpectSingleChar(jsonSpan, ':');
|
|
elementDesc.flags = (HIDElementFlags)parser.ExpectInt(jsonSpan);
|
|
|
|
parser.ExpectSingleChar(jsonSpan, '}');
|
|
|
|
elements.Add(elementDesc);
|
|
}
|
|
descriptor.elements = elements.ToArray();
|
|
|
|
return descriptor;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Debug.LogWarning($"Couldn't parse HID descriptor with fast parser. Using fallback");
|
|
return JsonUtility.FromJson<HIDDeviceDescriptor>(json);
|
|
}
|
|
#else
|
|
return JsonUtility.FromJson<HIDDeviceDescriptor>(json);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper to quickly build descriptors for arbitrary HIDs.
|
|
/// </summary>
|
|
public struct HIDDeviceDescriptorBuilder
|
|
{
|
|
public UsagePage usagePage;
|
|
public int usage;
|
|
|
|
public HIDDeviceDescriptorBuilder(UsagePage usagePage, int usage)
|
|
: this()
|
|
{
|
|
this.usagePage = usagePage;
|
|
this.usage = usage;
|
|
}
|
|
|
|
public HIDDeviceDescriptorBuilder(GenericDesktop usage)
|
|
: this(UsagePage.GenericDesktop, (int)usage)
|
|
{
|
|
}
|
|
|
|
public HIDDeviceDescriptorBuilder StartReport(HIDReportType reportType, int reportId = 1)
|
|
{
|
|
m_CurrentReportId = reportId;
|
|
m_CurrentReportType = reportType;
|
|
m_CurrentReportOffsetInBits = 8; // Report ID.
|
|
return this;
|
|
}
|
|
|
|
public HIDDeviceDescriptorBuilder AddElement(UsagePage usagePage, int usage, int sizeInBits)
|
|
{
|
|
if (m_Elements == null)
|
|
{
|
|
m_Elements = new List<HIDElementDescriptor>();
|
|
}
|
|
else
|
|
{
|
|
// Make sure the usage and usagePage combination is unique.
|
|
foreach (var element in m_Elements)
|
|
{
|
|
// Skip elements that aren't in the same report.
|
|
if (element.reportId != m_CurrentReportId || element.reportType != m_CurrentReportType)
|
|
continue;
|
|
|
|
if (element.usagePage == usagePage && element.usage == usage)
|
|
throw new InvalidOperationException(
|
|
$"Cannot add two elements with the same usage page '{usagePage}' and usage '0x{usage:X} the to same device");
|
|
}
|
|
}
|
|
|
|
m_Elements.Add(new HIDElementDescriptor
|
|
{
|
|
usage = usage,
|
|
usagePage = usagePage,
|
|
reportOffsetInBits = m_CurrentReportOffsetInBits,
|
|
reportSizeInBits = sizeInBits,
|
|
reportType = m_CurrentReportType,
|
|
reportId = m_CurrentReportId
|
|
});
|
|
m_CurrentReportOffsetInBits += sizeInBits;
|
|
|
|
return this;
|
|
}
|
|
|
|
public HIDDeviceDescriptorBuilder AddElement(GenericDesktop usage, int sizeInBits)
|
|
{
|
|
return AddElement(UsagePage.GenericDesktop, (int)usage, sizeInBits);
|
|
}
|
|
|
|
public HIDDeviceDescriptorBuilder WithPhysicalMinMax(int min, int max)
|
|
{
|
|
var index = m_Elements.Count - 1;
|
|
if (index < 0)
|
|
throw new InvalidOperationException("No element has been added to the descriptor yet");
|
|
|
|
var element = m_Elements[index];
|
|
element.physicalMin = min;
|
|
element.physicalMax = max;
|
|
m_Elements[index] = element;
|
|
|
|
return this;
|
|
}
|
|
|
|
public HIDDeviceDescriptorBuilder WithLogicalMinMax(int min, int max)
|
|
{
|
|
var index = m_Elements.Count - 1;
|
|
if (index < 0)
|
|
throw new InvalidOperationException("No element has been added to the descriptor yet");
|
|
|
|
var element = m_Elements[index];
|
|
element.logicalMin = min;
|
|
element.logicalMax = max;
|
|
m_Elements[index] = element;
|
|
|
|
return this;
|
|
}
|
|
|
|
public HIDDeviceDescriptor Finish()
|
|
{
|
|
var descriptor = new HIDDeviceDescriptor
|
|
{
|
|
usage = usage,
|
|
usagePage = usagePage,
|
|
elements = m_Elements?.ToArray(),
|
|
collections = m_Collections?.ToArray(),
|
|
};
|
|
|
|
return descriptor;
|
|
}
|
|
|
|
private int m_CurrentReportId;
|
|
private HIDReportType m_CurrentReportType;
|
|
private int m_CurrentReportOffsetInBits;
|
|
|
|
private List<HIDElementDescriptor> m_Elements;
|
|
private List<HIDCollectionDescriptor> m_Collections;
|
|
|
|
private int m_InputReportSize;
|
|
private int m_OutputReportSize;
|
|
private int m_FeatureReportSize;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enumeration of HID usage pages.
|
|
/// </summary>00
|
|
/// <remarks>
|
|
/// Note that some of the values are actually ranges.
|
|
/// </remarks>
|
|
/// <seealso href="http://www.usb.org/developers/hidpage/Hut1_12v2.pdf"/>
|
|
public enum UsagePage
|
|
{
|
|
Undefined = 0x00,
|
|
GenericDesktop = 0x01,
|
|
Simulation = 0x02,
|
|
VRControls = 0x03,
|
|
SportControls = 0x04,
|
|
GameControls = 0x05,
|
|
GenericDeviceControls = 0x06,
|
|
Keyboard = 0x07,
|
|
LEDs = 0x08,
|
|
Button = 0x09,
|
|
Ordinal = 0x0A,
|
|
Telephony = 0x0B,
|
|
Consumer = 0x0C,
|
|
Digitizer = 0x0D,
|
|
PID = 0x0F,
|
|
Unicode = 0x10,
|
|
AlphanumericDisplay = 0x14,
|
|
MedicalInstruments = 0x40,
|
|
Monitor = 0x80, // Starts here and goes up to 0x83.
|
|
Power = 0x84, // Starts here and goes up to 0x87.
|
|
BarCodeScanner = 0x8C,
|
|
MagneticStripeReader = 0x8E,
|
|
Camera = 0x90,
|
|
Arcade = 0x91,
|
|
VendorDefined = 0xFF00, // Starts here and goes up to 0xFFFF.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Usages in the GenericDesktop HID usage page.
|
|
/// </summary>
|
|
/// <seealso href="http://www.usb.org/developers/hidpage/Hut1_12v2.pdf"/>
|
|
public enum GenericDesktop
|
|
{
|
|
Undefined = 0x00,
|
|
Pointer = 0x01,
|
|
Mouse = 0x02,
|
|
Joystick = 0x04,
|
|
Gamepad = 0x05,
|
|
Keyboard = 0x06,
|
|
Keypad = 0x07,
|
|
MultiAxisController = 0x08,
|
|
TabletPCControls = 0x09,
|
|
AssistiveControl = 0x0A,
|
|
X = 0x30,
|
|
Y = 0x31,
|
|
Z = 0x32,
|
|
Rx = 0x33,
|
|
Ry = 0x34,
|
|
Rz = 0x35,
|
|
Slider = 0x36,
|
|
Dial = 0x37,
|
|
Wheel = 0x38,
|
|
HatSwitch = 0x39,
|
|
CountedBuffer = 0x3A,
|
|
ByteCount = 0x3B,
|
|
MotionWakeup = 0x3C,
|
|
Start = 0x3D,
|
|
Select = 0x3E,
|
|
Vx = 0x40,
|
|
Vy = 0x41,
|
|
Vz = 0x42,
|
|
Vbrx = 0x43,
|
|
Vbry = 0x44,
|
|
Vbrz = 0x45,
|
|
Vno = 0x46,
|
|
FeatureNotification = 0x47,
|
|
ResolutionMultiplier = 0x48,
|
|
SystemControl = 0x80,
|
|
SystemPowerDown = 0x81,
|
|
SystemSleep = 0x82,
|
|
SystemWakeUp = 0x83,
|
|
SystemContextMenu = 0x84,
|
|
SystemMainMenu = 0x85,
|
|
SystemAppMenu = 0x86,
|
|
SystemMenuHelp = 0x87,
|
|
SystemMenuExit = 0x88,
|
|
SystemMenuSelect = 0x89,
|
|
SystemMenuRight = 0x8A,
|
|
SystemMenuLeft = 0x8B,
|
|
SystemMenuUp = 0x8C,
|
|
SystemMenuDown = 0x8D,
|
|
SystemColdRestart = 0x8E,
|
|
SystemWarmRestart = 0x8F,
|
|
DpadUp = 0x90,
|
|
DpadDown = 0x91,
|
|
DpadRight = 0x92,
|
|
DpadLeft = 0x93,
|
|
SystemDock = 0xA0,
|
|
SystemUndock = 0xA1,
|
|
SystemSetup = 0xA2,
|
|
SystemBreak = 0xA3,
|
|
SystemDebuggerBreak = 0xA4,
|
|
ApplicationBreak = 0xA5,
|
|
ApplicationDebuggerBreak = 0xA6,
|
|
SystemSpeakerMute = 0xA7,
|
|
SystemHibernate = 0xA8,
|
|
SystemDisplayInvert = 0xB0,
|
|
SystemDisplayInternal = 0xB1,
|
|
SystemDisplayExternal = 0xB2,
|
|
SystemDisplayBoth = 0xB3,
|
|
SystemDisplayDual = 0xB4,
|
|
SystemDisplayToggleIntExt = 0xB5,
|
|
SystemDisplaySwapPrimarySecondary = 0xB6,
|
|
SystemDisplayLCDAutoScale = 0xB7
|
|
}
|
|
|
|
public enum Simulation
|
|
{
|
|
Undefined = 0x00,
|
|
FlightSimulationDevice = 0x01,
|
|
AutomobileSimulationDevice = 0x02,
|
|
TankSimulationDevice = 0x03,
|
|
SpaceshipSimulationDevice = 0x04,
|
|
SubmarineSimulationDevice = 0x05,
|
|
SailingSimulationDevice = 0x06,
|
|
MotorcycleSimulationDevice = 0x07,
|
|
SportsSimulationDevice = 0x08,
|
|
AirplaneSimulationDevice = 0x09,
|
|
HelicopterSimulationDevice = 0x0A,
|
|
MagicCarpetSimulationDevice = 0x0B,
|
|
BicylcleSimulationDevice = 0x0C,
|
|
FlightControlStick = 0x20,
|
|
FlightStick = 0x21,
|
|
CyclicControl = 0x22,
|
|
CyclicTrim = 0x23,
|
|
FlightYoke = 0x24,
|
|
TrackControl = 0x25,
|
|
Aileron = 0xB0,
|
|
AileronTrim = 0xB1,
|
|
AntiTorqueControl = 0xB2,
|
|
AutopilotEnable = 0xB3,
|
|
ChaffRelease = 0xB4,
|
|
CollectiveControl = 0xB5,
|
|
DiveBreak = 0xB6,
|
|
ElectronicCountermeasures = 0xB7,
|
|
Elevator = 0xB8,
|
|
ElevatorTrim = 0xB9,
|
|
Rudder = 0xBA,
|
|
Throttle = 0xBB,
|
|
FlightCommunications = 0xBC,
|
|
FlareRelease = 0xBD,
|
|
LandingGear = 0xBE,
|
|
ToeBreak = 0xBF,
|
|
Trigger = 0xC0,
|
|
WeaponsArm = 0xC1,
|
|
WeaponsSelect = 0xC2,
|
|
WingFlaps = 0xC3,
|
|
Accelerator = 0xC4,
|
|
Brake = 0xC5,
|
|
Clutch = 0xC6,
|
|
Shifter = 0xC7,
|
|
Steering = 0xC8,
|
|
TurretDirection = 0xC9,
|
|
BarrelElevation = 0xCA,
|
|
DivePlane = 0xCB,
|
|
Ballast = 0xCC,
|
|
BicycleCrank = 0xCD,
|
|
HandleBars = 0xCE,
|
|
FrontBrake = 0xCF,
|
|
RearBrake = 0xD0
|
|
}
|
|
|
|
public enum Button
|
|
{
|
|
Undefined = 0,
|
|
Primary,
|
|
Secondary,
|
|
Tertiary
|
|
}
|
|
}
|
|
}
|