Firstborn/Library/PackageCache/com.unity.inputsystem@1.5.1/InputSystem/Plugins/DualShock/DualShockSupport.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

69 lines
3.2 KiB
C#

using UnityEngine.InputSystem.Layouts;
namespace UnityEngine.InputSystem.DualShock
{
/// <summary>
/// Adds support for PS4 DualShock controllers.
/// </summary>
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class DualShockSupport
{
public static void Initialize()
{
InputSystem.RegisterLayout<DualShockGamepad>();
// HID version for platforms where we pick up the controller as a raw HID.
// This works without any PS4-specific drivers but does not support the full
// range of capabilities of the controller (the HID format is undocumented
// and only partially understood).
//
// NOTE: We match by PID and VID here as that is the most reliable way. The product
// and manufacturer strings we get from APIs often return inconsistent results
// or none at all. E.g. when connected via Bluetooth on OSX, the DualShock will
// not return anything from IOHIDDevice_GetProduct() and IOHIDevice_GetManufacturer()
// even though it will report the expected results when plugged in via USB.
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_EDITOR
InputSystem.RegisterLayout<DualSenseGamepadHID>(
matches: new InputDeviceMatcher()
.WithInterface("HID")
.WithCapability("vendorId", 0x54C) // Sony Entertainment.
.WithCapability("productId", 0xCE6));
InputSystem.RegisterLayout<DualShock4GamepadHID>(
matches: new InputDeviceMatcher()
.WithInterface("HID")
.WithCapability("vendorId", 0x54C) // Sony Entertainment.
.WithCapability("productId", 0x9CC)); // Wireless controller.
InputSystem.RegisterLayoutMatcher<DualShock4GamepadHID>(
new InputDeviceMatcher()
.WithInterface("HID")
.WithCapability("vendorId", 0x54C) // Sony Entertainment.
.WithCapability("productId", 0x5C4)); // Wireless controller.
// Just to make sure, also set up a matcher that goes by strings so that we cover
// all bases.
InputSystem.RegisterLayoutMatcher<DualShock4GamepadHID>(
new InputDeviceMatcher()
.WithInterface("HID")
.WithManufacturer("Sony.+Entertainment")
.WithProduct("Wireless Controller"));
InputSystem.RegisterLayout<DualShock3GamepadHID>(
matches: new InputDeviceMatcher()
.WithInterface("HID")
.WithCapability("vendorId", 0x54C) // Sony Entertainment.
.WithCapability("productId", 0x268)); // PLAYSTATION(R)3 Controller.
InputSystem.RegisterLayoutMatcher<DualShock3GamepadHID>(
new InputDeviceMatcher()
.WithInterface("HID")
.WithManufacturer("Sony.+Entertainment")
.WithProduct("PLAYSTATION(R)3 Controller"));
#endif
}
}
}