Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/080-TestSystemThreading.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

193 lines
5.1 KiB
C#

using System;
using System.Threading;
using UnityBenchShared;
namespace Burst.Compiler.IL.Tests
{
/// <summary>
/// Tests of the <see cref="System.Threading"/> functions.
/// </summary>
internal class TestSystemThreading
{
[TestCompiler]
public static void TestMemoryBarrier()
{
Thread.MemoryBarrier();
}
[TestCompiler]
public static int TestReadBool()
{
var data = false;
return (Volatile.Read(ref data) ? 1 : 0) + (Volatile.Read(ref data) ? 1 : 0);
}
[TestCompiler((byte)42)]
public static int TestReadByte(ref byte data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler((sbyte)42)]
public static int TestReadSByte(ref sbyte data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler((short)42)]
public static int TestReadShort(ref short data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler((ushort)42)]
public static int TestReadUShort(ref ushort data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler(42)]
public static int TestReadInt(ref int data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler(42u)]
public static uint TestReadUInt(ref uint data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler((long)42)]
public static long TestReadLong(ref long data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler((ulong)42)]
public static ulong TestReadULong(ref ulong data)
{
return Volatile.Read(ref data) + Volatile.Read(ref data);
}
[TestCompiler(42.0f)]
public static float TestReadFloat(ref float data)
{
return Volatile.Read(ref data);
}
[TestCompiler(42.0)]
public static double TestReadDouble(ref double data)
{
return Volatile.Read(ref data);
}
public struct UIntPtrProvider : IArgumentProvider
{
public object Value => UIntPtr.Zero;
}
[TestCompiler(typeof(UIntPtrProvider))]
public static UIntPtr TestReadUIntPtr(ref UIntPtr data)
{
return Volatile.Read(ref data);
}
[TestCompiler]
public static int TestWriteBool()
{
var data = false;
Volatile.Write(ref data, true);
return data ? 1 : 0;
}
[TestCompiler((byte)42)]
public static int TestWriteByte(ref byte data)
{
var result = data;
Volatile.Write(ref data, 1);
return result + data;
}
[TestCompiler((sbyte)42)]
public static int TestWriteSByte(ref sbyte data)
{
var result = data;
Volatile.Write(ref data, 2);
return result + data;
}
[TestCompiler((short)42)]
public static int TestWriteShort(ref short data)
{
var result = data;
Volatile.Write(ref data, 3);
return result + data;
}
[TestCompiler((ushort)42)]
public static int TestWriteUShort(ref ushort data)
{
var result = data;
Volatile.Write(ref data, 4);
return result + data;
}
[TestCompiler(42)]
public static int TestWriteInt(ref int data)
{
var result = data;
Volatile.Write(ref data, 5);
return result + data;
}
[TestCompiler(42u)]
public static uint TestWriteUInt(ref uint data)
{
var result = data;
Volatile.Write(ref data, 6);
return result + data;
}
[TestCompiler((long)42)]
public static long TestWriteLong(ref long data)
{
var result = data;
Volatile.Write(ref data, 7);
return result + data;
}
[TestCompiler((ulong)42)]
public static ulong TestWriteULong(ref ulong data)
{
var result = data;
Volatile.Write(ref data, 8);
return result + data;
}
[TestCompiler(42.0f)]
public static float TestWriteFloat(ref float data)
{
var result = data;
Volatile.Write(ref data, 9);
return result + data;
}
[TestCompiler(42.0)]
public static double TestWriteDouble(ref double data)
{
var result = data;
Volatile.Write(ref data, 10);
return result + data;
}
[TestCompiler(typeof(UIntPtrProvider))]
public static UIntPtr TestWriteUIntPtr(ref UIntPtr data)
{
var result = data;
Volatile.Write(ref data, new UIntPtr(11));
return result;
}
}
}