9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
112 lines
3.1 KiB
C#
112 lines
3.1 KiB
C#
#if UNITY_ANDROID && !UNITY_EDITOR
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using System.Runtime.InteropServices;
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namespace Burst.Compiler.IL.Tests
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{
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public class DllImportAndroid
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{
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public unsafe struct HandleStruct
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{
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public void* Handle;
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}
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public struct NestedHandleStruct
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{
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public HandleStruct Handle;
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}
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public unsafe struct TypedHandleStruct
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{
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public byte* Handle;
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}
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public struct IntInStruct
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{
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public int Handle;
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}
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public struct LongInStruct
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{
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public long Handle;
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}
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[DllImport("burst-dllimport-native")]
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public static extern void allVoid();
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[TestCompiler]
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public static void AllVoid()
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{
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allVoid();
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}
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[DllImport("burst-dllimport-native")]
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public static extern int incrementByOne(int x);
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[TestCompiler]
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public static int UseDllImportedFunction()
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{
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return incrementByOne(41);
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}
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[DllImport("burst-dllimport-native")]
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public static extern int readFromPtr(ref int x);
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[TestCompiler]
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public static int ReadFromPtr()
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{
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int x = 37;
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return readFromPtr(ref x);
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}
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[DllImport("burst-dllimport-native")]
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public static extern HandleStruct handleStruct(HandleStruct handle);
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[TestCompiler]
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public unsafe static long HandleStructByVal()
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{
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var handle = new HandleStruct { Handle = (void*)0x42 };
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return (long)handleStruct(handle).Handle;
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}
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[DllImport("burst-dllimport-native")]
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public static extern NestedHandleStruct nestedHandleStruct(NestedHandleStruct handle);
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[TestCompiler]
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public unsafe static long NestedHandleStructByVal()
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{
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var handle = new NestedHandleStruct { Handle = new HandleStruct { Handle = (void*)0x42 } };
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return (long)nestedHandleStruct(handle).Handle.Handle;
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}
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[DllImport("burst-dllimport-native")]
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public static extern TypedHandleStruct typedHandleStruct(TypedHandleStruct handle);
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[TestCompiler]
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public unsafe static long TypedHandleStructByVal()
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{
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var handle = new TypedHandleStruct { Handle = (byte*)0x42 };
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return (long)typedHandleStruct(handle).Handle;
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}
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[DllImport("burst-dllimport-native")]
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public static extern IntInStruct intInStruct(IntInStruct handle);
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[TestCompiler]
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public unsafe static long IntInStructByVal()
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{
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var handle = new IntInStruct { Handle = 0x42424242 };
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return (long)intInStruct(handle).Handle;
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}
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[DllImport("burst-dllimport-native")]
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public static extern LongInStruct longInStruct(LongInStruct handle);
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[TestCompiler]
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public unsafe static long LongInStructByVal()
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{
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var handle = new LongInStruct { Handle = 0x4242424242424242 };
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return (long)longInStruct(handle).Handle;
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}
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}
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}
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#endif |