9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
625 lines
28 KiB
C#
625 lines
28 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Unity.Burst.Intrinsics
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{
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public unsafe static partial class X86
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{
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/// <summary>
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/// FMA intrinsics
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/// </summary>
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public static class Fma
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{
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/// <summary>
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/// Evaluates to true at compile time if FMA intrinsics are supported.
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///
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/// Burst ties FMA support to AVX2 support to simplify feature sets to support.
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/// </summary>
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public static bool IsFmaSupported { get { return Avx2.IsAvx2Supported; } }
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[DebuggerStepThrough]
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private static float FmaHelper(float a, float b, float c)
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{
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return (float)((((double)a) * b) + c);
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct Union
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{
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[FieldOffset(0)]
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public float f;
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[FieldOffset(0)]
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public uint u;
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}
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[DebuggerStepThrough]
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private static float FnmaHelper(float a, float b, float c)
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{
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return FmaHelper(-a, b, c);
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, add the intermediate result to packed elements in c, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmadd213pd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>>
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[DebuggerStepThrough]
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public static v128 fmadd_pd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, add the intermediate result to packed elements in c, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmadd213pd ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmadd_pd(v256 a, v256 b, v256 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, add the intermediate result to packed elements in c, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmadd213ps xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmadd_ps(v128 a, v128 b, v128 c)
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{
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return new v128(FmaHelper(a.Float0, b.Float0, c.Float0),
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FmaHelper(a.Float1, b.Float1, c.Float1),
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FmaHelper(a.Float2, b.Float2, c.Float2),
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FmaHelper(a.Float3, b.Float3, c.Float3));
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, add the intermediate result to packed elements in c, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmadd213ps ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmadd_ps(v256 a, v256 b, v256 c)
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{
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return new v256(FmaHelper(a.Float0, b.Float0, c.Float0),
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FmaHelper(a.Float1, b.Float1, c.Float1),
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FmaHelper(a.Float2, b.Float2, c.Float2),
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FmaHelper(a.Float3, b.Float3, c.Float3),
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FmaHelper(a.Float4, b.Float4, c.Float4),
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FmaHelper(a.Float5, b.Float5, c.Float5),
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FmaHelper(a.Float6, b.Float6, c.Float6),
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FmaHelper(a.Float7, b.Float7, c.Float7));
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}
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/// <summary>
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/// Multiply the lower double-precision (64-bit) floating-point elements in a and b, and add the intermediate result to the lower element in c. Store the result in the lower element of dst, and copy the upper element from a to the upper element of dst.
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/// </summary>
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/// <remarks>
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/// **** vfmadd213sd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmadd_sd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply the lower single-precision (32-bit) floating-point elements in a and b, and add the intermediate result to the lower element in c. Store the result in the lower element of dst, and copy the upper 3 packed elements from a to the upper elements of dst.
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/// </summary>
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/// <remarks>
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/// **** vfmadd213ss xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmadd_ss(v128 a, v128 b, v128 c)
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{
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var result = a;
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result.Float0 = FmaHelper(a.Float0, b.Float0, c.Float0);
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return result;
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, alternatively add and subtract packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmaddsub213pd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmaddsub_pd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, alternatively add and subtract packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmaddsub213pd ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmaddsub_pd(v256 a, v256 b, v256 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, alternatively add and subtract packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmaddsub213ps xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmaddsub_ps(v128 a, v128 b, v128 c)
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{
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return new v128(FmaHelper(a.Float0, b.Float0, -c.Float0),
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FmaHelper(a.Float1, b.Float1, c.Float1),
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FmaHelper(a.Float2, b.Float2, -c.Float2),
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FmaHelper(a.Float3, b.Float3, c.Float3));
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, alternatively add and subtract packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmaddsub213ps ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmaddsub_ps(v256 a, v256 b, v256 c)
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{
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return new v256(FmaHelper(a.Float0, b.Float0, -c.Float0),
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FmaHelper(a.Float1, b.Float1, c.Float1),
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FmaHelper(a.Float2, b.Float2, -c.Float2),
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FmaHelper(a.Float3, b.Float3, c.Float3),
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FmaHelper(a.Float4, b.Float4, -c.Float4),
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FmaHelper(a.Float5, b.Float5, c.Float5),
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FmaHelper(a.Float6, b.Float6, -c.Float6),
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FmaHelper(a.Float7, b.Float7, c.Float7));
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, subtract packed elements in c from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsub213pd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmsub_pd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, subtract packed elements in c from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsub213pd ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmsub_pd(v256 a, v256 b, v256 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, subtract packed elements in c from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsub213ps xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmsub_ps(v128 a, v128 b, v128 c)
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{
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return new v128(FmaHelper(a.Float0, b.Float0, -c.Float0),
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FmaHelper(a.Float1, b.Float1, -c.Float1),
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FmaHelper(a.Float2, b.Float2, -c.Float2),
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FmaHelper(a.Float3, b.Float3, -c.Float3));
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, subtract packed elements in c from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsub213ps ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmsub_ps(v256 a, v256 b, v256 c)
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{
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return new v256(FmaHelper(a.Float0, b.Float0, -c.Float0),
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FmaHelper(a.Float1, b.Float1, -c.Float1),
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FmaHelper(a.Float2, b.Float2, -c.Float2),
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FmaHelper(a.Float3, b.Float3, -c.Float3),
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FmaHelper(a.Float4, b.Float4, -c.Float4),
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FmaHelper(a.Float5, b.Float5, -c.Float5),
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FmaHelper(a.Float6, b.Float6, -c.Float6),
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FmaHelper(a.Float7, b.Float7, -c.Float7));
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}
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/// <summary>
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/// Multiply the lower double-precision(64-bit) floating-point elements in a and b, and subtract the lower element in c from the intermediate result.Store the result in the lower element of dst, and copy the upper element from a to the upper element of dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsub213sd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmsub_sd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply the lower single-precision (32-bit) floating-point elements in a and b, and subtract the lower element in c from the intermediate result. Store the result in the lower element of dst, and copy the upper 3 packed elements from a to the upper elements of dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsub213ss xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmsub_ss(v128 a, v128 b, v128 c)
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{
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var result = a;
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result.Float0 = FmaHelper(a.Float0, b.Float0, -c.Float0);
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return result;
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, alternatively subtract and add packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsubadd213pd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmsubadd_pd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, alternatively subtract and add packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsubadd213pd ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmsubadd_pd(v256 a, v256 b, v256 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, alternatively subtract and add packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsubadd213ps xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fmsubadd_ps(v128 a, v128 b, v128 c)
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{
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return new v128(FmaHelper(a.Float0, b.Float0, c.Float0),
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FmaHelper(a.Float1, b.Float1, -c.Float1),
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FmaHelper(a.Float2, b.Float2, c.Float2),
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FmaHelper(a.Float3, b.Float3, -c.Float3));
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}
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/// <summary>
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/// Multiply packed single-precision (32-bit) floating-point elements in a and b, alternatively subtract and add packed elements in c to/from the intermediate result, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfmsubadd213ps ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v256 mm256_fmsubadd_ps(v256 a, v256 b, v256 c)
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{
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return new v256(FmaHelper(a.Float0, b.Float0, c.Float0),
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FmaHelper(a.Float1, b.Float1, -c.Float1),
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FmaHelper(a.Float2, b.Float2, c.Float2),
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FmaHelper(a.Float3, b.Float3, -c.Float3),
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FmaHelper(a.Float4, b.Float4, c.Float4),
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FmaHelper(a.Float5, b.Float5, -c.Float5),
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FmaHelper(a.Float6, b.Float6, c.Float6),
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FmaHelper(a.Float7, b.Float7, -c.Float7));
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, add the negated intermediate result to packed elements in c, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfnmadd213pd xmm, xmm, xmm
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/// </remarks>
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/// <param name="a">Vector a</param>
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/// <param name="b">Vector b</param>
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/// <param name="c">Vector c</param>
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/// <returns>Vector</returns>
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[DebuggerStepThrough]
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public static v128 fnmadd_pd(v128 a, v128 b, v128 c)
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{
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throw new Exception("Double-precision FMA not emulated in C#");
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}
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/// <summary>
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/// Multiply packed double-precision (64-bit) floating-point elements in a and b, add the negated intermediate result to packed elements in c, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** vfnmadd213pd ymm, ymm, ymm
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/// </remarks>
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/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v256 mm256_fnmadd_pd(v256 a, v256 b, v256 c)
|
|
{
|
|
throw new Exception("Double-precision FMA not emulated in C#");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply packed single-precision (32-bit) floating-point elements in a and b, add the negated intermediate result to packed elements in c, and store the results in dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmadd213ps xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmadd_ps(v128 a, v128 b, v128 c)
|
|
{
|
|
return new v128(FnmaHelper(a.Float0, b.Float0, c.Float0),
|
|
FnmaHelper(a.Float1, b.Float1, c.Float1),
|
|
FnmaHelper(a.Float2, b.Float2, c.Float2),
|
|
FnmaHelper(a.Float3, b.Float3, c.Float3));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply packed single-precision (32-bit) floating-point elements in a and b, add the negated intermediate result to packed elements in c, and store the results in dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmadd213ps ymm, ymm, ymm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v256 mm256_fnmadd_ps(v256 a, v256 b, v256 c)
|
|
{
|
|
return new v256(FnmaHelper(a.Float0, b.Float0, c.Float0),
|
|
FnmaHelper(a.Float1, b.Float1, c.Float1),
|
|
FnmaHelper(a.Float2, b.Float2, c.Float2),
|
|
FnmaHelper(a.Float3, b.Float3, c.Float3),
|
|
FnmaHelper(a.Float4, b.Float4, c.Float4),
|
|
FnmaHelper(a.Float5, b.Float5, c.Float5),
|
|
FnmaHelper(a.Float6, b.Float6, c.Float6),
|
|
FnmaHelper(a.Float7, b.Float7, c.Float7));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply the lower double-precision (64-bit) floating-point elements in a and b, and add the negated intermediate result to the lower element in c. Store the result in the lower element of dst, and copy the upper element from a to the upper element of dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmadd213sd xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmadd_sd(v128 a, v128 b, v128 c)
|
|
{
|
|
throw new Exception("Double-precision FMA not emulated in C#");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply the lower single-precision (32-bit) floating-point elements in a and b, and add the negated intermediate result to the lower element in c. Store the result in the lower element of dst, and copy the upper 3 packed elements from a to the upper elements of dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmadd213ss xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmadd_ss(v128 a, v128 b, v128 c)
|
|
{
|
|
var result = a;
|
|
result.Float0 = FnmaHelper(a.Float0, b.Float0, c.Float0);
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply packed double-precision (64-bit) floating-point elements in a and b, subtract packed elements in c from the negated intermediate result, and store the results in dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmsub213pd xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmsub_pd(v128 a, v128 b, v128 c)
|
|
{
|
|
throw new Exception("Double-precision FMA not emulated in C#");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply packed double-precision (64-bit) floating-point elements in a and b, subtract packed elements in c from the negated intermediate result, and store the results in dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmsub213pd ymm, ymm, ymm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v256 mm256_fnmsub_pd(v256 a, v256 b, v256 c)
|
|
{
|
|
throw new Exception("Double-precision FMA not emulated in C#");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply packed single-precision (32-bit) floating-point elements in a and b, subtract packed elements in c from the negated intermediate result, and store the results in dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmsub213ps xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmsub_ps(v128 a, v128 b, v128 c)
|
|
{
|
|
return new v128(FnmaHelper(a.Float0, b.Float0, -c.Float0),
|
|
FnmaHelper(a.Float1, b.Float1, -c.Float1),
|
|
FnmaHelper(a.Float2, b.Float2, -c.Float2),
|
|
FnmaHelper(a.Float3, b.Float3, -c.Float3));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply packed single-precision (32-bit) floating-point elements in a and b, subtract packed elements in c from the negated intermediate result, and store the results in dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmsub213ps ymm, ymm, ymm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v256 mm256_fnmsub_ps(v256 a, v256 b, v256 c)
|
|
{
|
|
return new v256(FnmaHelper(a.Float0, b.Float0, -c.Float0),
|
|
FnmaHelper(a.Float1, b.Float1, -c.Float1),
|
|
FnmaHelper(a.Float2, b.Float2, -c.Float2),
|
|
FnmaHelper(a.Float3, b.Float3, -c.Float3),
|
|
FnmaHelper(a.Float4, b.Float4, -c.Float4),
|
|
FnmaHelper(a.Float5, b.Float5, -c.Float5),
|
|
FnmaHelper(a.Float6, b.Float6, -c.Float6),
|
|
FnmaHelper(a.Float7, b.Float7, -c.Float7));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply the lower double-precision(64-bit) floating-point elements in a and b, and subtract the lower element in c from the negated intermediate result.Store the result in the lower element of dst, and copy the upper element from a to the upper element of dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmsub213sd xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmsub_sd(v128 a, v128 b, v128 c)
|
|
{
|
|
throw new Exception("Double-precision FMA not emulated in C#");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Multiply the lower single-precision (32-bit) floating-point elements in a and b, and subtract the lower element in c from the negated intermediate result. Store the result in the lower element of dst, and copy the upper 3 packed elements from a to the upper elements of dst.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// **** vfnmsub213ss xmm, xmm, xmm
|
|
/// </remarks>
|
|
/// <param name="a">Vector a</param>
|
|
/// <param name="b">Vector b</param>
|
|
/// <param name="c">Vector c</param>
|
|
/// <returns>Vector</returns>
|
|
[DebuggerStepThrough]
|
|
public static v128 fnmsub_ss(v128 a, v128 b, v128 c)
|
|
{
|
|
var result = a;
|
|
result.Float0 = FnmaHelper(a.Float0, b.Float0, -c.Float0);
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
}
|