9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
277 lines
10 KiB
C#
277 lines
10 KiB
C#
using System.Diagnostics;
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namespace Unity.Burst.Intrinsics
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{
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public unsafe static partial class X86
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{
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/// <summary>
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/// bmi1 intrinsics
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/// </summary>
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public static class Bmi1
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{
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/// <summary>
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/// Evaluates to true at compile time if bmi1 intrinsics are supported.
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///
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/// Burst ties bmi1 support to AVX2 support to simplify feature sets to support.
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/// </summary>
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public static bool IsBmi1Supported { get { return Avx2.IsAvx2Supported; } }
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/// <summary>
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/// Compute the bitwise NOT of 32-bit integer a and then AND with b, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** andn r32, r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <param name="b">32-bit integer</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint andn_u32(uint a, uint b)
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{
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return ~a & b;
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}
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/// <summary>
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/// Compute the bitwise NOT of 64-bit integer a and then AND with b, and store the results in dst.
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/// </summary>
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/// <remarks>
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/// **** andn r64, r64, r64
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/// </remarks>
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/// <param name="a">64-bit integer</param>
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/// <param name="b">64-bit integer</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong andn_u64(ulong a, ulong b)
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{
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return ~a & b;
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}
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/// <summary>
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/// Extract contiguous bits from unsigned 32-bit integer a, and store the result in dst. Extract the number of bits specified by len, starting at the bit specified by start.
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/// </summary>
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/// <remarks>
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/// **** bextr r32, r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <param name="start">Starting bit</param>
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/// <param name="len">Number of bits</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint bextr_u32(uint a, uint start, uint len)
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{
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start &= 0xff;
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if (start >= (sizeof(uint) * 8))
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{
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return 0;
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}
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var aShifted = a >> (int)start;
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len &= 0xff;
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if (len >= (sizeof(uint) * 8))
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{
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return aShifted;
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}
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return aShifted & ((1u << (int)len) - 1u);
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}
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/// <summary>
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/// Extract contiguous bits from unsigned 64-bit integer a, and store the result in dst. Extract the number of bits specified by len, starting at the bit specified by start.
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/// </summary>
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/// <remarks>
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/// **** bextr r64, r64, r64
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/// </remarks>
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/// <param name="a">64-bit integer</param>
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/// <param name="start">Starting bit</param>
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/// <param name="len">Number of bits</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong bextr_u64(ulong a, uint start, uint len)
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{
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start &= 0xff;
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if (start >= (sizeof(ulong) * 8))
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{
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return 0;
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}
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var aShifted = a >> (int)start;
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len &= 0xff;
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if (len >= (sizeof(ulong) * 8))
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{
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return aShifted;
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}
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return aShifted & (((1ul) << (int)len) - 1u);
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}
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/// <summary>
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/// Extract contiguous bits from unsigned 32-bit integer a, and store the result in dst. Extract the number of bits specified by bits 15:8 of control, starting at the bit specified by bits 0:7 of control..
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/// </summary>
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/// <remarks>
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/// **** bextr r32, r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <param name="control">Control</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint bextr2_u32(uint a, uint control)
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{
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uint start = control & byte.MaxValue;
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uint len = (control >> 8) & byte.MaxValue;
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return bextr_u32(a, start, len);
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}
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/// <summary>
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/// Extract contiguous bits from unsigned 64-bit integer a, and store the result in dst. Extract the number of bits specified by bits 15:8 of control, starting at the bit specified by bits 0:7 of control..
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/// </summary>
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/// <remarks>
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/// **** bextr r64, r64, r64
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <param name="control">Control</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong bextr2_u64(ulong a, ulong control)
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{
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uint start = (uint)(control & byte.MaxValue);
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uint len = (uint)((control >> 8) & byte.MaxValue);
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return bextr_u64(a, start, len);
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}
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/// <summary>
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/// Extract the lowest set bit from unsigned 32-bit integer a and set the corresponding bit in dst. All other bits in dst are zeroed, and all bits are zeroed if no bits are set in a.
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/// </summary>
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/// <remarks>
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/// **** blsi r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint blsi_u32(uint a)
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{
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return (uint)(-(int)a) & a;
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}
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/// <summary>
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/// Extract the lowest set bit from unsigned 64-bit integer a and set the corresponding bit in dst. All other bits in dst are zeroed, and all bits are zeroed if no bits are set in a.
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/// </summary>
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/// <remarks>
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/// **** blsi r64, r64
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/// </remarks>
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/// <param name="a">64-bit integer</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong blsi_u64(ulong a)
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{
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return (ulong)(-(long)a) & a;
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}
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/// <summary>
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/// Set all the lower bits of dst up to and including the lowest set bit in unsigned 32-bit integer a.
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/// </summary>
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/// <remarks>
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/// **** blsmsk r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint blsmsk_u32(uint a)
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{
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return (a - 1) ^ a;
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}
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/// <summary>
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/// Set all the lower bits of dst up to and including the lowest set bit in unsigned 64-bit integer a.
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/// </summary>
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/// <remarks>
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/// **** blsmsk r64, r64
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/// </remarks>
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/// <param name="a">64-bit integer</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong blsmsk_u64(ulong a)
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{
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return (a - 1) ^ a;
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}
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/// <summary>
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/// Copy all bits from unsigned 32-bit integer a to dst, and reset (set to 0) the bit in dst that corresponds to the lowest set bit in a.
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/// </summary>
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/// <remarks>
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/// **** blsr r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint blsr_u32(uint a)
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{
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return (a - 1) & a;
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}
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/// <summary>
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/// Copy all bits from unsigned 64-bit integer a to dst, and reset (set to 0) the bit in dst that corresponds to the lowest set bit in a.
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/// </summary>
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/// <remarks>
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/// **** blsr r64, r64
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/// </remarks>
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/// <param name="a">64-bit integer</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong blsr_u64(ulong a)
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{
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return (a - 1) & a;
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}
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/// <summary>
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/// Count the number of trailing zero bits in unsigned 32-bit integer a, and return that count in dst.
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/// </summary>
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/// <remarks>
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/// **** tzcnt r32, r32
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/// </remarks>
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/// <param name="a">32-bit integer</param>
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/// <returns>32-bit integer</returns>
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[DebuggerStepThrough]
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public static uint tzcnt_u32(uint a)
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{
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uint c = 32;
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a &= (uint)-(int)(a);
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if (a != 0) c--;
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if ((a & 0x0000FFFF) != 0) c -= 16;
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if ((a & 0x00FF00FF) != 0) c -= 8;
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if ((a & 0x0F0F0F0F) != 0) c -= 4;
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if ((a & 0x33333333) != 0) c -= 2;
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if ((a & 0x55555555) != 0) c -= 1;
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return c;
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}
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/// <summary>
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/// Count the number of trailing zero bits in unsigned 64-bit integer a, and return that count in dst.
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/// </summary>
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/// <remarks>
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/// **** tzcnt r64, r64
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/// </remarks>
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/// <param name="a">64-bit integer</param>
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/// <returns>64-bit integer</returns>
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[DebuggerStepThrough]
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public static ulong tzcnt_u64(ulong a)
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{
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ulong c = 64;
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a &= (ulong)-(long)(a);
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if (a != 0) c--;
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if ((a & 0x00000000FFFFFFFF) != 0) c -= 32;
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if ((a & 0x0000FFFF0000FFFF) != 0) c -= 16;
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if ((a & 0x00FF00FF00FF00FF) != 0) c -= 8;
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if ((a & 0x0F0F0F0F0F0F0F0F) != 0) c -= 4;
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if ((a & 0x3333333333333333) != 0) c -= 2;
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if ((a & 0x5555555555555555) != 0) c -= 1;
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return c;
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}
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}
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}
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}
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