9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
808 lines
23 KiB
C#
808 lines
23 KiB
C#
using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Unity.Burst.Intrinsics
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{
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/// <summary>
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/// Represents a 128-bit SIMD value
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/// </summary>
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[StructLayout(LayoutKind.Explicit)]
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[DebuggerTypeProxy(typeof(V128DebugView))]
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public struct v128
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{
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/// <summary>
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/// Get the 0th Byte of the vector
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/// </summary>
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[FieldOffset(0)] public byte Byte0;
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/// <summary>
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/// Get the 1st Byte of the vector
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/// </summary>
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[FieldOffset(1)] public byte Byte1;
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/// <summary>
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/// Get the 2nd Byte of the vector
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/// </summary>
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[FieldOffset(2)] public byte Byte2;
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/// <summary>
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/// Get the 3rd Byte of the vector
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/// </summary>
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[FieldOffset(3)] public byte Byte3;
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/// <summary>
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/// Get the 4th Byte of the vector
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/// </summary>
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[FieldOffset(4)] public byte Byte4;
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/// <summary>
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/// Get the 5th Byte of the vector
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/// </summary>
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[FieldOffset(5)] public byte Byte5;
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/// <summary>
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/// Get the 6th Byte of the vector
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/// </summary>
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[FieldOffset(6)] public byte Byte6;
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/// <summary>
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/// Get the 7th Byte of the vector
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/// </summary>
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[FieldOffset(7)] public byte Byte7;
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/// <summary>
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/// Get the 8th Byte of the vector
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/// </summary>
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[FieldOffset(8)] public byte Byte8;
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/// <summary>
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/// Get the 9th Byte of the vector
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/// </summary>
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[FieldOffset(9)] public byte Byte9;
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/// <summary>
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/// Get the 10th Byte of the vector
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/// </summary>
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[FieldOffset(10)] public byte Byte10;
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/// <summary>
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/// Get the 11th Byte of the vector
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/// </summary>
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[FieldOffset(11)] public byte Byte11;
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/// <summary>
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/// Get the 12 Byte of the vector
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/// </summary>
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[FieldOffset(12)] public byte Byte12;
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/// <summary>
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/// Get the 13th Byte of the vector
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/// </summary>
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[FieldOffset(13)] public byte Byte13;
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/// <summary>
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/// Get the 14th Byte of the vector
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/// </summary>
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[FieldOffset(14)] public byte Byte14;
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/// <summary>
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/// Get the 15th Byte of the vector
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/// </summary>
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[FieldOffset(15)] public byte Byte15;
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/// <summary>
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/// Get the 0th SByte of the vector
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/// </summary>
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[FieldOffset(0)] public sbyte SByte0;
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/// <summary>
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/// Get the 1st SByte of the vector
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/// </summary>
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[FieldOffset(1)] public sbyte SByte1;
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/// <summary>
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/// Get the 2nd SByte of the vector
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/// </summary>
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[FieldOffset(2)] public sbyte SByte2;
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/// <summary>
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/// Get the 3rd SByte of the vector
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/// </summary>
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[FieldOffset(3)] public sbyte SByte3;
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/// <summary>
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/// Get the 4th SByte of the vector
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/// </summary>
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[FieldOffset(4)] public sbyte SByte4;
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/// <summary>
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/// Get the 5th SByte of the vector
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/// </summary>
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[FieldOffset(5)] public sbyte SByte5;
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/// <summary>
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/// Get the 6th SByte of the vector
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/// </summary>
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[FieldOffset(6)] public sbyte SByte6;
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/// <summary>
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/// Get the 7th SByte of the vector
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/// </summary>
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[FieldOffset(7)] public sbyte SByte7;
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/// <summary>
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/// Get the 8th SByte of the vector
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/// </summary>
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[FieldOffset(8)] public sbyte SByte8;
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/// <summary>
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/// Get the 9th SByte of the vector
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/// </summary>
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[FieldOffset(9)] public sbyte SByte9;
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/// <summary>
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/// Get the 10th SByte of the vector
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/// </summary>
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[FieldOffset(10)] public sbyte SByte10;
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/// <summary>
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/// Get the 11th SByte of the vector
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/// </summary>
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[FieldOffset(11)] public sbyte SByte11;
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/// <summary>
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/// Get the 12th SByte of the vector
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/// </summary>
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[FieldOffset(12)] public sbyte SByte12;
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/// <summary>
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/// Get the 13th SByte of the vector
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/// </summary>
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[FieldOffset(13)] public sbyte SByte13;
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/// <summary>
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/// Get the 14th SByte of the vector
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/// </summary>
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[FieldOffset(14)] public sbyte SByte14;
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/// <summary>
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/// Get the 15th SByte of the vector
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/// </summary>
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[FieldOffset(15)] public sbyte SByte15;
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/// <summary>
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/// Get the 0th UShort of the vector
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/// </summary>
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[FieldOffset(0)] public ushort UShort0;
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/// <summary>
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/// Get the 1st UShort of the vector
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/// </summary>
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[FieldOffset(2)] public ushort UShort1;
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/// <summary>
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/// Get the 2nd UShort of the vector
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/// </summary>
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[FieldOffset(4)] public ushort UShort2;
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/// <summary>
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/// Get the 3rd UShort of the vector
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/// </summary>
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[FieldOffset(6)] public ushort UShort3;
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/// <summary>
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/// Get the 4th UShort of the vector
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/// </summary>
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[FieldOffset(8)] public ushort UShort4;
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/// <summary>
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/// Get the 5th UShort of the vector
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/// </summary>
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[FieldOffset(10)] public ushort UShort5;
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/// <summary>
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/// Get the 6th UShort of the vector
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/// </summary>
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[FieldOffset(12)] public ushort UShort6;
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/// <summary>
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/// Get the 7th UShort of the vector
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/// </summary>
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[FieldOffset(14)] public ushort UShort7;
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/// <summary>
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/// Get the 0th SShort of the vector
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/// </summary>
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[FieldOffset(0)] public short SShort0;
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/// <summary>
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/// Get the 1st UShort of the vector
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/// </summary>
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[FieldOffset(2)] public short SShort1;
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/// <summary>
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/// Get the 2nd UShort of the vector
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/// </summary>
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[FieldOffset(4)] public short SShort2;
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/// <summary>
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/// Get the 3rd UShort of the vector
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/// </summary>
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[FieldOffset(6)] public short SShort3;
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/// <summary>
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/// Get the 4th UShort of the vector
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/// </summary>
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[FieldOffset(8)] public short SShort4;
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/// <summary>
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/// Get the 5th UShort of the vector
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/// </summary>
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[FieldOffset(10)] public short SShort5;
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/// <summary>
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/// Get the 6th UShort of the vector
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/// </summary>
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[FieldOffset(12)] public short SShort6;
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/// <summary>
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/// Get the 7th UShort of the vector
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/// </summary>
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[FieldOffset(14)] public short SShort7;
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#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
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/// <summary>
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/// Get the 0th f16 of the vector
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/// </summary>
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[FieldOffset(0)] public f16 Half0;
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/// <summary>
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/// Get the 1st f16 of the vector
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/// </summary>
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[FieldOffset(2)] public f16 Half1;
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/// <summary>
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/// Get the 2nd f16 of the vector
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/// </summary>
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[FieldOffset(4)] public f16 Half2;
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/// <summary>
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/// Get the 3rd f16 of the vector
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/// </summary>
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[FieldOffset(6)] public f16 Half3;
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/// <summary>
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/// Get the 4th f16 of the vector
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/// </summary>
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[FieldOffset(8)] public f16 Half4;
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/// <summary>
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/// Get the 5th f16 of the vector
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/// </summary>
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[FieldOffset(10)] public f16 Half5;
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/// <summary>
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/// Get the 6th f16 of the vector
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/// </summary>
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[FieldOffset(12)] public f16 Half6;
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/// <summary>
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/// Get the 7th f16 of the vector
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/// </summary>
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[FieldOffset(14)] public f16 Half7;
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#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
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/// <summary>
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/// Get the 0th UInt of the vector
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/// </summary>
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[FieldOffset(0)] public uint UInt0;
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/// <summary>
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/// Get the 1st UInt of the vector
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/// </summary>
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[FieldOffset(4)] public uint UInt1;
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/// <summary>
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/// Get the 2nd UInt of the vector
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/// </summary>
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[FieldOffset(8)] public uint UInt2;
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/// <summary>
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/// Get the 3rd UInt of the vector
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/// </summary>
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[FieldOffset(12)] public uint UInt3;
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/// <summary>
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/// Get the 0th SInt of the vector
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/// </summary>
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[FieldOffset(0)] public int SInt0;
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/// <summary>
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/// Get the 1st SInt of the vector
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/// </summary>
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[FieldOffset(4)] public int SInt1;
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/// <summary>
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/// Get the 2nd SInt of the vector
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/// </summary>
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[FieldOffset(8)] public int SInt2;
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/// <summary>
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/// Get the 3rd SInt of the vector
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/// </summary>
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[FieldOffset(12)] public int SInt3;
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/// <summary>
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/// Get the 0th ULong of the vector
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/// </summary>
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[FieldOffset(0)] public ulong ULong0;
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/// <summary>
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/// Get the 1st ULong of the vector
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/// </summary>
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[FieldOffset(8)] public ulong ULong1;
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/// <summary>
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/// Get the 0th SLong of the vector
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/// </summary>
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[FieldOffset(0)] public long SLong0;
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/// <summary>
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/// Get the 1st SLong of the vector
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/// </summary>
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[FieldOffset(8)] public long SLong1;
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/// <summary>
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/// Get the 0th Float of the vector
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/// </summary>
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[FieldOffset(0)] public float Float0;
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/// <summary>
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/// Get the 1st Float of the vector
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/// </summary>
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[FieldOffset(4)] public float Float1;
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/// <summary>
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/// Get the 2nd Float of the vector
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/// </summary>
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[FieldOffset(8)] public float Float2;
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/// <summary>
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/// Get the 3rd Float of the vector
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/// </summary>
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[FieldOffset(12)] public float Float3;
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/// <summary>
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/// Get the 0th Double of the vector
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/// </summary>
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[FieldOffset(0)] public double Double0;
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/// <summary>
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/// Get the 1st Double of the vector
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/// </summary>
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[FieldOffset(8)] public double Double1;
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/// <summary>
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/// Get the low half of the vector
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/// </summary>
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[FieldOffset(0)] public v64 Lo64;
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/// <summary>
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/// Get the high half of the vector
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/// </summary>
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[FieldOffset(8)] public v64 Hi64;
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/// <summary>
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/// Splat a single byte across the v128
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/// </summary>
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/// <param name="b">Splatted byte.</param>
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public v128(byte b)
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{
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this = default(v128);
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Byte0 = Byte1 = Byte2 = Byte3 = Byte4 = Byte5 = Byte6 = Byte7 = Byte8 = Byte9 = Byte10 = Byte11 = Byte12 = Byte13 = Byte14 = Byte15 = b;
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}
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/// <summary>
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/// Initialize the v128 with 16 bytes
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/// </summary>
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/// <param name="a">byte a.</param>
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/// <param name="b">byte b.</param>
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/// <param name="c">byte c.</param>
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/// <param name="d">byte d.</param>
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/// <param name="e">byte e.</param>
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/// <param name="f">byte f.</param>
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/// <param name="g">byte g.</param>
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/// <param name="h">byte h.</param>
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/// <param name="i">byte i.</param>
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/// <param name="j">byte j.</param>
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/// <param name="k">byte k.</param>
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/// <param name="l">byte l.</param>
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/// <param name="m">byte m.</param>
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/// <param name="n">byte n.</param>
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/// <param name="o">byte o.</param>
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/// <param name="p">byte p.</param>
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public v128(
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byte a, byte b, byte c, byte d,
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byte e, byte f, byte g, byte h,
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byte i, byte j, byte k, byte l,
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byte m, byte n, byte o, byte p)
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{
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this = default(v128);
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Byte0 = a;
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Byte1 = b;
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Byte2 = c;
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Byte3 = d;
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Byte4 = e;
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Byte5 = f;
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Byte6 = g;
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Byte7 = h;
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Byte8 = i;
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Byte9 = j;
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Byte10 = k;
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Byte11 = l;
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Byte12 = m;
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Byte13 = n;
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Byte14 = o;
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Byte15 = p;
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}
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/// <summary>
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/// Splat a single sbyte across the v128
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/// </summary>
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/// <param name="b">Splatted sbyte.</param>
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public v128(sbyte b)
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{
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this = default(v128);
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SByte0 = SByte1 = SByte2 = SByte3 = SByte4 = SByte5 = SByte6 = SByte7 = SByte8 = SByte9 = SByte10 = SByte11 = SByte12 = SByte13 = SByte14 = SByte15 = b;
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}
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/// <summary>
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/// Initialize the v128 with 16 sbytes
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/// </summary>
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/// <param name="a">sbyte a.</param>
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/// <param name="b">sbyte b.</param>
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/// <param name="c">sbyte c.</param>
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/// <param name="d">sbyte d.</param>
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/// <param name="e">sbyte e.</param>
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/// <param name="f">sbyte f.</param>
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/// <param name="g">sbyte g.</param>
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/// <param name="h">sbyte h.</param>
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/// <param name="i">sbyte i.</param>
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/// <param name="j">sbyte j.</param>
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/// <param name="k">sbyte k.</param>
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/// <param name="l">sbyte l.</param>
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/// <param name="m">sbyte m.</param>
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/// <param name="n">sbyte n.</param>
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/// <param name="o">sbyte o.</param>
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/// <param name="p">sbyte p.</param>
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public v128(
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sbyte a, sbyte b, sbyte c, sbyte d,
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sbyte e, sbyte f, sbyte g, sbyte h,
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sbyte i, sbyte j, sbyte k, sbyte l,
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sbyte m, sbyte n, sbyte o, sbyte p)
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{
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this = default(v128);
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SByte0 = a;
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SByte1 = b;
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SByte2 = c;
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SByte3 = d;
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SByte4 = e;
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SByte5 = f;
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SByte6 = g;
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SByte7 = h;
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SByte8 = i;
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SByte9 = j;
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SByte10 = k;
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SByte11 = l;
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SByte12 = m;
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SByte13 = n;
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SByte14 = o;
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SByte15 = p;
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}
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/// <summary>
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/// Splat a single short across the v128
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/// </summary>
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/// <param name="v">Splatted short.</param>
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public v128(short v)
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{
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this = default(v128);
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SShort0 = SShort1 = SShort2 = SShort3 = SShort4 = SShort5 = SShort6 = SShort7 = v;
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}
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/// <summary>
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/// Initialize the v128 with 8 shorts
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/// </summary>
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/// <param name="a">short a.</param>
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/// <param name="b">short b.</param>
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/// <param name="c">short c.</param>
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/// <param name="d">short d.</param>
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/// <param name="e">short e.</param>
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/// <param name="f">short f.</param>
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/// <param name="g">short g.</param>
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/// <param name="h">short h.</param>
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public v128(short a, short b, short c, short d, short e, short f, short g, short h)
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{
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this = default(v128);
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SShort0 = a;
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SShort1 = b;
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SShort2 = c;
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SShort3 = d;
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SShort4 = e;
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SShort5 = f;
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SShort6 = g;
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SShort7 = h;
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}
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/// <summary>
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/// Splat a single ushort across the v128
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/// </summary>
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/// <param name="v">Splatted ushort.</param>
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public v128(ushort v)
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{
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this = default(v128);
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UShort0 = UShort1 = UShort2 = UShort3 = UShort4 = UShort5 = UShort6 = UShort7 = v;
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}
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/// <summary>
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/// Initialize the v128 with 8 ushorts
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/// </summary>
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/// <param name="a">ushort a.</param>
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/// <param name="b">ushort b.</param>
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/// <param name="c">ushort c.</param>
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/// <param name="d">ushort d.</param>
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/// <param name="e">ushort e.</param>
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/// <param name="f">ushort f.</param>
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/// <param name="g">ushort g.</param>
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/// <param name="h">ushort h.</param>
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public v128(ushort a, ushort b, ushort c, ushort d, ushort e, ushort f, ushort g, ushort h)
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{
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this = default(v128);
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UShort0 = a;
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UShort1 = b;
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UShort2 = c;
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UShort3 = d;
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UShort4 = e;
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UShort5 = f;
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UShort6 = g;
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UShort7 = h;
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}
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#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
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/// <summary>
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/// Splat a single f16 across the v128
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/// </summary>
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/// <param name="v">Splatted f16.</param>
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public v128(f16 v)
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{
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this = default(v128);
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|
Half0 = Half1 = Half2 = Half3 = Half4 = Half5 = Half6 = Half7 = v;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 8 half's
|
|
/// </summary>
|
|
/// <param name="a">f16 a.</param>
|
|
/// <param name="b">f16 b.</param>
|
|
/// <param name="c">f16 c.</param>
|
|
/// <param name="d">f16 d.</param>
|
|
/// <param name="e">f16 e.</param>
|
|
/// <param name="f">f16 f.</param>
|
|
/// <param name="g">f16 g.</param>
|
|
/// <param name="h">f16 h.</param>
|
|
public v128(f16 a, f16 b, f16 c, f16 d, f16 e, f16 f, f16 g, f16 h)
|
|
{
|
|
this = default(v128);
|
|
Half0 = a;
|
|
Half1 = b;
|
|
Half2 = c;
|
|
Half3 = d;
|
|
Half4 = e;
|
|
Half5 = f;
|
|
Half6 = g;
|
|
Half7 = h;
|
|
}
|
|
#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
|
|
|
|
/// <summary>
|
|
/// Splat a single int across the v128
|
|
/// </summary>
|
|
/// <param name="v">Splatted int.</param>
|
|
public v128(int v)
|
|
{
|
|
this = default(v128);
|
|
SInt0 = SInt1 = SInt2 = SInt3 = v;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 4 ints
|
|
/// </summary>
|
|
/// <param name="a">int a.</param>
|
|
/// <param name="b">int b.</param>
|
|
/// <param name="c">int c.</param>
|
|
/// <param name="d">int d.</param>
|
|
public v128(int a, int b, int c, int d)
|
|
{
|
|
this = default(v128);
|
|
SInt0 = a;
|
|
SInt1 = b;
|
|
SInt2 = c;
|
|
SInt3 = d;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Splat a single uint across the v128
|
|
/// </summary>
|
|
/// <param name="v">Splatted uint.</param>
|
|
public v128(uint v)
|
|
{
|
|
this = default(v128);
|
|
UInt0 = UInt1 = UInt2 = UInt3 = v;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 4 uints
|
|
/// </summary>
|
|
/// <param name="a">uint a.</param>
|
|
/// <param name="b">uint b.</param>
|
|
/// <param name="c">uint c.</param>
|
|
/// <param name="d">uint d.</param>
|
|
public v128(uint a, uint b, uint c, uint d)
|
|
{
|
|
this = default(v128);
|
|
UInt0 = a;
|
|
UInt1 = b;
|
|
UInt2 = c;
|
|
UInt3 = d;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Splat a single float across the v128
|
|
/// </summary>
|
|
/// <param name="f">Splatted float.</param>
|
|
public v128(float f)
|
|
{
|
|
this = default(v128);
|
|
Float0 = Float1 = Float2 = Float3 = f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 4 floats
|
|
/// </summary>
|
|
/// <param name="a">float a.</param>
|
|
/// <param name="b">float b.</param>
|
|
/// <param name="c">float c.</param>
|
|
/// <param name="d">float d.</param>
|
|
public v128(float a, float b, float c, float d)
|
|
{
|
|
this = default(v128);
|
|
Float0 = a;
|
|
Float1 = b;
|
|
Float2 = c;
|
|
Float3 = d;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Splat a single double across the v128
|
|
/// </summary>
|
|
/// <param name="f">Splatted double.</param>
|
|
public v128(double f)
|
|
{
|
|
this = default(v128);
|
|
Double0 = Double1 = f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 2 doubles
|
|
/// </summary>
|
|
/// <param name="a">double a.</param>
|
|
/// <param name="b">double b.</param>
|
|
public v128(double a, double b)
|
|
{
|
|
this = default(v128);
|
|
Double0 = a;
|
|
Double1 = b;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Splat a single long across the v128
|
|
/// </summary>
|
|
/// <param name="f">Splatted long.</param>
|
|
public v128(long f)
|
|
{
|
|
this = default(v128);
|
|
SLong0 = SLong1 = f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 2 longs
|
|
/// </summary>
|
|
/// <param name="a">long a.</param>
|
|
/// <param name="b">long b.</param>
|
|
public v128(long a, long b)
|
|
{
|
|
this = default(v128);
|
|
SLong0 = a;
|
|
SLong1 = b;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Splat a single ulong across the v128
|
|
/// </summary>
|
|
/// <param name="f">Splatted ulong.</param>
|
|
public v128(ulong f)
|
|
{
|
|
this = default(v128);
|
|
ULong0 = ULong1 = f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 2 ulongs
|
|
/// </summary>
|
|
/// <param name="a">ulong a.</param>
|
|
/// <param name="b">ulong b.</param>
|
|
public v128(ulong a, ulong b)
|
|
{
|
|
this = default(v128);
|
|
ULong0 = a;
|
|
ULong1 = b;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the v128 with 2 v64's
|
|
/// </summary>
|
|
/// <param name="lo">Low half of v64.</param>
|
|
/// <param name="hi">High half of v64.</param>
|
|
public v128(v64 lo, v64 hi)
|
|
{
|
|
this = default(v128);
|
|
Lo64 = lo;
|
|
Hi64 = hi;
|
|
}
|
|
}
|
|
|
|
#if BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
|
|
/// <summary>
|
|
/// Represents a 256-bit SIMD value (Arm only)
|
|
/// (a combination of 2 128-bit values, equivalent to Arm Neon *x2 types)
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
public struct v128x2
|
|
{
|
|
/// <summary>
|
|
/// Get the first 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(0)] public v128 v128_0;
|
|
/// <summary>
|
|
/// Get the second 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(16)] public v128 v128_1;
|
|
|
|
/// <summary>
|
|
/// Initialize the v128x2 with 2 v128's
|
|
/// </summary>
|
|
/// <param name="v0">First v128.</param>
|
|
/// <param name="v1">Second v128.</param>
|
|
public v128x2(v128 v0, v128 v1)
|
|
{
|
|
this = default(v128x2);
|
|
v128_0 = v0;
|
|
v128_1 = v1;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a 384-bit SIMD value (Arm only)
|
|
/// (a combination of 3 128-bit values, equivalent to Arm Neon *x3 types)
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
public struct v128x3
|
|
{
|
|
/// <summary>
|
|
/// Get the first 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(0)] public v128 v128_0;
|
|
/// <summary>
|
|
/// Get the second 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(16)] public v128 v128_1;
|
|
/// <summary>
|
|
/// Get the third 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(32)] public v128 v128_2;
|
|
|
|
/// <summary>
|
|
/// Initialize the v128x3 with 3 v128's
|
|
/// </summary>
|
|
/// <param name="v0">First v128.</param>
|
|
/// <param name="v1">Second v128.</param>
|
|
/// <param name="v2">Third v128.</param>
|
|
public v128x3(v128 v0, v128 v1, v128 v2)
|
|
{
|
|
this = default(v128x3);
|
|
v128_0 = v0;
|
|
v128_1 = v1;
|
|
v128_2 = v2;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a 512-bit SIMD value (Arm only)
|
|
/// (a combination of 4 128-bit values, equivalent to Arm Neon *x4 types)
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
public struct v128x4
|
|
{
|
|
/// <summary>
|
|
/// Get the first 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(0)] public v128 v128_0;
|
|
/// <summary>
|
|
/// Get the second 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(16)] public v128 v128_1;
|
|
/// <summary>
|
|
/// Get the third 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(32)] public v128 v128_2;
|
|
/// <summary>
|
|
/// Get the fourth 128 bits of the vector
|
|
/// </summary>
|
|
[FieldOffset(48)] public v128 v128_3;
|
|
|
|
/// <summary>
|
|
/// Initialize the v128x4 with 4 v128's
|
|
/// </summary>
|
|
/// <param name="v0">First v128.</param>
|
|
/// <param name="v1">Second v128.</param>
|
|
/// <param name="v2">Third v128.</param>
|
|
/// <param name="v3">Fourth v128.</param>
|
|
public v128x4(v128 v0, v128 v1, v128 v2, v128 v3)
|
|
{
|
|
this = default(v128x4);
|
|
v128_0 = v0;
|
|
v128_1 = v1;
|
|
v128_2 = v2;
|
|
v128_3 = v3;
|
|
}
|
|
}
|
|
#endif // BURST_INTERNAL || UNITY_BURST_EXPERIMENTAL_NEON_INTRINSICS
|
|
} |