9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
44 lines
1.6 KiB
Markdown
44 lines
1.6 KiB
Markdown
# C#/.NET System namespace support
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Burst provides support for some of the `System` namespace, transforming these into Burst compatible variants in the Burst compiler.
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## `System.Math`
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Burst supports all methods that `System.Math` declares except for the following methods that aren't supported:
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- `double IEEERemainder(double x, double y)`
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- `Round(double value, int digits)`
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## `System.IntPtr`
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Burst supports all methods of `System.IntPtr`/`System.UIntPtr`, including the static fields `IntPtr.Zero` and `IntPtr.Size`
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## `System.Threading.Interlocked`
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Burst supports atomic memory intrinsics for all methods provided by `System.Threading.Interlocked` (for example, `Interlocked.Increment`).
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Make sure that the source location of the interlocked methods are naturally aligned. For example, the alignment of the pointer is a multiple of the pointed-to-type:
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```c#
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[StructLayout(LayoutKind.Explicit)]
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struct Foo
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{
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[FieldOffset(0)] public long a;
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[FieldOffset(5)] public long b;
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public long AtomicReadAndAdd()
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{
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return Interlocked.Read(ref a) + Interlocked.Read(ref b);
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}
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}
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```
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If the pointer to the struct `Foo` has an alignment of 8, which is the natural alignment of a `long` value, the `Interlocked.Read` of `a` would be successful because it lies on a naturally aligned address. However, `b` would not be successful and undefined behavior happens at the load of `b` as a result.
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## `System.Threading.Thread`
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Burst supports the `MemoryBarrier` method of `System.Threading.Thread`.
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## `System.Threading.Volatile`
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Burst supports the non-generic variants of `Read` and `Write` provided by `System.Threading.Volatile`.
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