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assets upload description.
3 lines
357 B
Plaintext
3 lines
357 B
Plaintext
A specific behaviour tree is a Behaviour Tree that doesn't have to be saved in the Behaviour Database because it will never be used or called if not by an AI that specifically have them assigned
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An example is for a quest you want the bandit to roam in a certain way, if the bandit dies that behaviour will never be used again so there is no need to save it |