9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
114 lines
4.5 KiB
C#
114 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Burst.Compiler.IL.Tests
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{
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/// <summary>
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/// This class provides a delegate for each test methods that should have been pre-generated by <see cref="StaticDelegateGenerator"/>
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/// when running the tests locally.
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///
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/// NOTE: This code is a **SUPER LABORIOUS** workaround a bug in mono 5.11 that is preventing us from dynamically calling a delegate
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/// to native code through Delegate DynamicInvoke.
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///
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/// On .NET Framework and newer version of mono, we would not need this, so we are going to keep this code around until
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/// mono is entirely upgraded in Unity.
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/// </summary>
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internal static partial class StaticDelegateRegistry
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{
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private static readonly Dictionary<SignatureKey, StaticDelegateCallback> RegisteredDelegateTypes = new Dictionary<SignatureKey, StaticDelegateCallback>();
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private static void Register(Type returnType, Type[] arguments, Type typeDelegate, Func<object, object[], object> caller)
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{
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if (returnType == null) throw new ArgumentNullException(nameof(returnType));
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if (arguments == null) throw new ArgumentNullException(nameof(arguments));
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if (typeDelegate == null) throw new ArgumentNullException(nameof(typeDelegate));
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// don't clone as we have the guarantee that it is generated internally
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RegisteredDelegateTypes.Add(new SignatureKey(returnType, arguments), new StaticDelegateCallback(typeDelegate, caller));
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}
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public static bool Contains(Type returnType, Type[] arguments)
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{
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if (returnType == null) throw new ArgumentNullException(nameof(returnType));
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if (arguments == null) throw new ArgumentNullException(nameof(arguments));
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return RegisteredDelegateTypes.ContainsKey(new SignatureKey(returnType, arguments));
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}
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public static bool TryFind(Type returnType, Type[] arguments, out StaticDelegateCallback staticDelegate)
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{
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if (returnType == null) throw new ArgumentNullException(nameof(returnType));
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if (arguments == null) throw new ArgumentNullException(nameof(arguments));
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return RegisteredDelegateTypes.TryGetValue(new SignatureKey(returnType, (Type[])arguments.Clone()), out staticDelegate);
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}
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internal struct SignatureKey : IEquatable<SignatureKey>
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{
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public SignatureKey(Type returnType, Type[] parameterTypes)
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{
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ReturnType = returnType;
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ParameterTypes = parameterTypes;
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}
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public readonly Type ReturnType;
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public readonly Type[] ParameterTypes;
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public bool Equals(SignatureKey other)
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{
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if (ParameterTypes.Length != other.ParameterTypes.Length) return false;
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if (ReturnType != other.ReturnType) return false;
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for (int i = 0; i < ParameterTypes.Length; i++)
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{
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var arg = ParameterTypes[i];
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var otherArg = other.ParameterTypes[i];
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if (arg != otherArg) return false;
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}
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return true;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is SignatureKey other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashcode = ReturnType.GetHashCode();
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for (int i = 0; i < ParameterTypes.Length; i++)
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{
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hashcode = (hashcode * 397) ^ ParameterTypes[i].GetHashCode();
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}
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return hashcode;
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}
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}
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public static bool operator ==(SignatureKey left, SignatureKey right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(SignatureKey left, SignatureKey right)
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{
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return !left.Equals(right);
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}
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}
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}
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internal struct StaticDelegateCallback
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{
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public StaticDelegateCallback(Type delegateType, Func<object, object[], object> caller)
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{
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DelegateType = delegateType;
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Caller = caller;
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}
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public readonly Type DelegateType;
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public readonly Func<object, object[], object> Caller;
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}
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} |