9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
100 lines
4.2 KiB
C#
100 lines
4.2 KiB
C#
#if BURST_TESTS_ONLY
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Runtime.InteropServices;
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namespace Burst.Compiler.IL.Tests.Helpers
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{
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internal static class DelegateHelper
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{
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private static readonly Type[] _DelegateCtorSignature = new Type[2]
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{
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typeof(object),
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typeof(IntPtr)
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};
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private static readonly Dictionary<DelegateKey, Type> DelegateTypes = new();
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public static Type NewDelegateType(Type ret, Type[] parameters)
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{
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lock (DelegateTypes)
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{
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var key = new DelegateKey(ret, (Type[])parameters.Clone());
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Type delegateType;
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if (!DelegateTypes.TryGetValue(key, out delegateType))
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{
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var assemblyName = Guid.NewGuid().ToString();
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var name = new AssemblyName(assemblyName);
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var assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(name, AssemblyBuilderAccess.Run);
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var moduleBuilder = assemblyBuilder.DefineDynamicModule(name.Name);
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assemblyBuilder.DefineVersionInfoResource();
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var typeBuilder = moduleBuilder.DefineType("CustomDelegate", System.Reflection.TypeAttributes.Public | System.Reflection.TypeAttributes.Sealed | System.Reflection.TypeAttributes.AutoClass, typeof(MulticastDelegate));
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var constructor = typeof(UnmanagedFunctionPointerAttribute).GetConstructors()[0];
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// Make sure that we setup the C calling convention on the unmanaged delegate
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var customAttribute = new CustomAttributeBuilder(constructor, new object[] { CallingConvention.Cdecl });
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typeBuilder.SetCustomAttribute(customAttribute);
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typeBuilder.DefineConstructor(System.Reflection.MethodAttributes.Public | System.Reflection.MethodAttributes.HideBySig | System.Reflection.MethodAttributes.RTSpecialName, CallingConventions.Standard, _DelegateCtorSignature).SetImplementationFlags(System.Reflection.MethodImplAttributes.CodeTypeMask);
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typeBuilder.DefineMethod("Invoke", System.Reflection.MethodAttributes.Public | System.Reflection.MethodAttributes.Virtual | System.Reflection.MethodAttributes.HideBySig | System.Reflection.MethodAttributes.VtableLayoutMask, ret, parameters).SetImplementationFlags(System.Reflection.MethodImplAttributes.CodeTypeMask);
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delegateType = typeBuilder.CreateType();
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DelegateTypes.Add(key, delegateType);
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}
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return delegateType;
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}
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}
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private struct DelegateKey : IEquatable<DelegateKey>
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{
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public DelegateKey(Type returnType, Type[] arguments)
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{
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ReturnType = returnType;
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Arguments = arguments;
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}
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public readonly Type ReturnType;
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public readonly Type[] Arguments;
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public bool Equals(DelegateKey other)
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{
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if (ReturnType.Equals(other.ReturnType) && Arguments.Length == other.Arguments.Length)
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{
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for (int i = 0; i < Arguments.Length; i++)
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{
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if (Arguments[i] != other.Arguments[i])
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{
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return false;
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}
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}
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return true;
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}
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return false;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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return obj is DelegateKey && Equals((DelegateKey) obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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int hashcode = (ReturnType.GetHashCode() * 397) ^ Arguments.Length.GetHashCode();
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for (int i = 0; i < Arguments.Length; i++)
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{
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hashcode = (hashcode * 397) ^ Arguments[i].GetHashCode();
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}
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return hashcode;
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}
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}
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}
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}
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}
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#endif |